extends Area2D export var enemy_path: String = 'res://Enemies/Ghost_Enemy.tscn' export var relative_x_tiles: int export var relative_y_tiles: int func _on_spawn_trap_body_entered(body: Node) -> void: if body.is_in_group('player'): set_deferred('monitoring', false) var enemy: KinematicBody2D = load(enemy_path).instance() enemy.position.x = position.x + (relative_x_tiles * 16 + 8) enemy.position.y = position.y + (relative_y_tiles * 16 + 8) var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies') enemies.call_deferred('add_child', enemy) call_deferred('queue_free') return