[gd_scene load_steps=9 format=2] [ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1] [ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2] [ext_resource path="res://Enemies/Hellhound.gd" type="Script" id=4] [ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=7] [sub_resource type="CapsuleShape2D" id=1] radius = 1.5 height = 3.0 [sub_resource type="CapsuleShape2D" id=2] radius = 8.0 height = 2.0 [sub_resource type="CircleShape2D" id=3] radius = 82.0061 [sub_resource type="CircleShape2D" id=4] radius = 25.02 [node name="Hellhound" type="KinematicBody2D" groups=[ "enemy", ]] light_mask = 0 collision_layer = 4 collision_mask = 5 script = ExtResource( 4 ) [node name="AnimatedSprite1" type="AnimatedSprite" parent="."] light_mask = 0 position = Vector2( 1, -3 ) scale = Vector2( 0.5625, 0.5625 ) playing = true [node name="Sprite" type="Sprite" parent="."] visible = false light_mask = 4 position = Vector2( 0, -3 ) texture = ExtResource( 7 ) offset = Vector2( 0, 0.5 ) [node name="Collision" type="CollisionShape2D" parent="."] visible = false light_mask = 0 rotation = 1.5708 shape = SubResource( 1 ) [node name="Hitbox" type="Area2D" parent="." groups=[ "enemy_hitbox_1", ]] light_mask = 0 collision_layer = 4 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] visible = false light_mask = 0 shape = SubResource( 2 ) [node name="Player Detector" type="Area2D" parent="."] light_mask = 0 input_pickable = false monitorable = false collision_layer = 0 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] visible = false light_mask = 0 shape = SubResource( 3 ) [node name="Player Detector - Attack" type="Area2D" parent="."] light_mask = 0 input_pickable = false monitorable = false collision_layer = 0 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack"] shape = SubResource( 4 ) [node name="Player Detector - Attack2" type="Area2D" parent="."] light_mask = 0 input_pickable = false monitorable = false collision_layer = 0 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack2"] shape = SubResource( 4 ) [node name="Light" type="Light2D" parent="."] visible = false texture = ExtResource( 2 ) texture_scale = 0.5 color = Color( 0.984314, 0.94902, 0.211765, 0.392157 ) energy = 2.0 range_item_cull_mask = 11 [node name="Eyes" type="Light2D" parent="."] visible = false scale = Vector2( 0.1, 0.1 ) texture = ExtResource( 2 ) offset = Vector2( 5, -35 ) range_item_cull_mask = 4 shadow_item_cull_mask = 0 [node name="Occluder" type="LightOccluder2D" parent="."] visible = false show_behind_parent = true occluder = ExtResource( 1 ) [connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"] [connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"] [connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"] [connection signal="body_entered" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_entered"] [connection signal="body_exited" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_exited"] [connection signal="body_entered" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_entered"] [connection signal="body_exited" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_exited"]