extends Node2D var death_count: int = 0 func _ready() -> void: $YSort/Player.load_hud($HUD) return func _on_dark_matter_death() -> void: death_count += 1 if death_count == 5: if get_tree().change_scene('res://GUI/Level Complete.tscn') != OK: print('ERROR: Level 1 failed to change scene to Level Complete.') queue_free() return