[gd_scene load_steps=3 format=2] [ext_resource path="res://Levels/Traps/Spawn Trap.gd" type="Script" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 8, 8 ) [node name="Spawn Trap" type="Area2D"] light_mask = 0 collision_layer = 0 collision_mask = 2 input_pickable = false monitorable = false script = ExtResource( 1 ) [node name="Tile" type="CollisionShape2D" parent="."] position = Vector2( 8, 8 ) shape = SubResource( 1 ) [connection signal="area_entered" from="." to="." method="_on_spawn_trap_area_entered"]