[gd_scene load_steps=32 format=2] [ext_resource path="res://Sprites/Assets/ghost-appears.png" type="Texture" id=1] [ext_resource path="res://Sprites/Assets/ghost-idle.png" type="Texture" id=2] [ext_resource path="res://Sprites/Assets/ghost-shriek.png" type="Texture" id=3] [ext_resource path="res://Sprites/Assets/ghost-vanish.png" type="Texture" id=4] [ext_resource path="res://Enemies/Ghost_Enemy.gd" type="Script" id=5] [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 2 ) region = Rect2( 64, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 2 ) region = Rect2( 128, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 2 ) region = Rect2( 192, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 2 ) region = Rect2( 256, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 2 ) region = Rect2( 320, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=9] atlas = ExtResource( 2 ) region = Rect2( 384, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 64, 48 ) [sub_resource type="AtlasTexture" id=11] atlas = ExtResource( 1 ) region = Rect2( 64, 0, 64, 48 ) [sub_resource type="AtlasTexture" id=12] atlas = ExtResource( 1 ) region = Rect2( 128, 0, 64, 48 ) [sub_resource type="AtlasTexture" id=13] atlas = ExtResource( 1 ) region = Rect2( 192, 0, 64, 48 ) [sub_resource type="AtlasTexture" id=14] atlas = ExtResource( 1 ) region = Rect2( 256, 0, 64, 48 ) [sub_resource type="AtlasTexture" id=15] atlas = ExtResource( 1 ) region = Rect2( 320, 0, 64, 48 ) [sub_resource type="AtlasTexture" id=16] atlas = ExtResource( 3 ) region = Rect2( 0, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=17] atlas = ExtResource( 3 ) region = Rect2( 64, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=18] atlas = ExtResource( 3 ) region = Rect2( 128, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=19] atlas = ExtResource( 3 ) region = Rect2( 192, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=20] atlas = ExtResource( 4 ) region = Rect2( 0, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=21] atlas = ExtResource( 4 ) region = Rect2( 64, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=22] atlas = ExtResource( 4 ) region = Rect2( 128, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=23] atlas = ExtResource( 4 ) region = Rect2( 192, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=24] atlas = ExtResource( 4 ) region = Rect2( 256, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=25] atlas = ExtResource( 4 ) region = Rect2( 320, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=26] atlas = ExtResource( 4 ) region = Rect2( 384, 0, 64, 64 ) [sub_resource type="SpriteFrames" id=27] animations = [ { "frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ], "loop": true, "name": "idle", "speed": 5.0 }, { "frames": [ SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ) ], "loop": true, "name": "appear", "speed": 5.0 }, { "frames": [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ], "loop": true, "name": "shriek", "speed": 5.0 }, { "frames": [ SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ) ], "loop": true, "name": "vanish", "speed": 5.0 } ] [sub_resource type="CircleShape2D" id=28] radius = 37.8109 [node name="Node2D" type="Node2D"] script = ExtResource( 5 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 27 ) animation = "appear" [node name="Area2D" type="Area2D" parent="."] position = Vector2( 0.209557, 1.52058 ) collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2( 0.187286, 0 ) shape = SubResource( 28 ) [connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"] [connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]