[gd_scene load_steps=7 format=2] [ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1] [ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2] [ext_resource path="res://Sprites/Enemies/Glowing_Ghost.png" type="Texture" id=3] [ext_resource path="res://Enemies/Glowing Ghost.gd" type="Script" id=4] [sub_resource type="CapsuleShape2D" id=1] radius = 3.0 height = 2.0 [sub_resource type="CircleShape2D" id=2] radius = 50.0 [node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]] collision_layer = 2 script = ExtResource( 4 ) [node name="Sprite" type="Sprite" parent="."] light_mask = 4 position = Vector2( 0, -3 ) texture = ExtResource( 3 ) [node name="Hitbox" type="CollisionShape2D" parent="."] visible = false position = Vector2( 0, -3 ) shape = SubResource( 1 ) [node name="Player Detector" type="Area2D" parent="."] collision_layer = 0 collision_mask = 2 input_pickable = false monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] visible = false shape = SubResource( 2 ) [node name="Light2D" type="Light2D" parent="."] scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 2 ) color = Color( 0.984314, 0.94902, 0.211765, 0.392157 ) energy = 2.0 range_item_cull_mask = 11 [node name="Light2DEyes" type="Light2D" parent="."] scale = Vector2( 0.1, 0.1 ) texture = ExtResource( 2 ) offset = Vector2( 5, -40 ) range_item_cull_mask = 4 [node name="LightOccluder2D" type="LightOccluder2D" parent="."] show_behind_parent = true occluder = ExtResource( 1 ) [connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"] [connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]