[gd_scene load_steps=5 format=2] [ext_resource path="res://Sprites/Items/Sword.png" type="Texture" id=1] [ext_resource path="res://Player/Sword.gd" type="Script" id=2] [sub_resource type="Animation" id=4] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Sword:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 45.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Sword:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 8, -7 ) ] } [sub_resource type="Animation" id=5] resource_name = "swing" length = 0.3 tracks/0/type = "value" tracks/0/path = NodePath("Sword:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 2, 7 ), Vector2( 2, 7 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sword:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.1, 0.3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 45.0, 180.0, 180.0 ] } [node name="SwordAnimation" type="Node2D"] script = ExtResource( 2 ) [node name="Sword" type="Sprite" parent="."] visible = false position = Vector2( 8, -7 ) rotation = 0.785398 scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 1 ) [node name="SwordAttack" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 4 ) anims/swing = SubResource( 5 ) [connection signal="animation_finished" from="SwordAttack" to="." method="_on_SwordAttack_animation_finished"] [connection signal="animation_started" from="SwordAttack" to="." method="_on_SwordAttack_animation_started"]