[gd_scene load_steps=17 format=2] [ext_resource path="res://Sprites/Enemies/Eyeball_Boss_Spritesheet.png" type="Texture" id=1] [ext_resource path="res://Enemies/Eyeball Boss.gd" type="Script" id=2] [ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=3] [ext_resource path="res://Enemies/Projectiles/Glowing Blue Fireball.tscn" type="PackedScene" id=4] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 32, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 64, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 1 ) region = Rect2( 96, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 1 ) region = Rect2( 128, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 1 ) region = Rect2( 160, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 1 ) region = Rect2( 192, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 1 ) region = Rect2( 224, 0, 32, 32 ) [sub_resource type="SpriteFrames" id=9] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ], "loop": true, "name": "idle", "speed": 5.0 } ] [sub_resource type="CircleShape2D" id=10] radius = 15.0 [sub_resource type="CircleShape2D" id=12] radius = 17.0 [sub_resource type="CircleShape2D" id=11] radius = 200.0 [node name="Eyeball Boss" type="StaticBody2D"] light_mask = 0 collision_mask = 0 script = ExtResource( 2 ) glowing_blue_fireball = ExtResource( 4 ) [node name="Sprite" type="AnimatedSprite" parent="."] self_modulate = Color( 0.705882, 0.705882, 0.705882, 1 ) frames = SubResource( 9 ) animation = "idle" frame = 2 playing = true [node name="Collision" type="CollisionShape2D" parent="."] visible = false light_mask = 0 shape = SubResource( 10 ) [node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_2"]] light_mask = 0 collision_layer = 4 collision_mask = 2 input_pickable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] visible = false light_mask = 0 shape = SubResource( 12 ) [node name="Player Detector" type="Area2D" parent="."] light_mask = 0 collision_layer = 0 collision_mask = 2 input_pickable = false monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] visible = false light_mask = 0 shape = SubResource( 11 ) [node name="Light" type="Light2D" parent="."] texture = ExtResource( 3 ) texture_scale = 0.8 [node name="Flash" type="Light2D" parent="."] visible = false position = Vector2( 0, 8 ) texture = ExtResource( 3 ) texture_scale = 0.2 color = Color( 0, 0.952941, 1, 1 ) shadow_item_cull_mask = 0 [node name="Shoot" type="Timer" parent="."] wait_time = 1.5 autostart = true [node name="Flash Timer" type="Timer" parent="."] wait_time = 0.1 one_shot = true [node name="Hit" type="Timer" parent="."] wait_time = 0.1 one_shot = true [connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"] [connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"] [connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"] [connection signal="timeout" from="Shoot" to="." method="_on_shoot_timeout"] [connection signal="timeout" from="Flash Timer" to="." method="_on_flash_timer_timeout"] [connection signal="timeout" from="Hit" to="." method="_on_hit_timeout"]