extends CanvasLayer signal complete(option) func _on_new_game_button_pressed() -> void: emit_signal('complete', 'new game') return func _on_quit_button_pressed() -> void: get_tree().quit() return func _on_continue_button_mouse_entered() -> void: if not $'Menu/Menu Elements/Menu Options/Continue/Continue Button'.disabled: $'Menu Button Hover'.play(0.0) return func _on_new_game_button_mouse_entered() -> void: $'Menu Button Hover'.play(0.0) return func _on_settings_button_mouse_entered() -> void: $'Menu Button Hover'.play(0.0) return func _on_credits_button_mouse_entered() -> void: $'Menu Button Hover'.play(0.0) return func _on_quit_button_mouse_entered() -> void: $'Menu Button Hover'.play(0.0) return