extends Node2D onready var coin = preload("res://Levels/Interactives/coin.tscn") #onready var coin_container = get_node("YSort/coin_container") var screensize var score = 0 func _ready() -> void: $YSort/Player.load_hud($HUD) $YSort/Player.position = get_viewport_rect().size / 2 randomize() screensize = get_viewport_rect().size set_process(true) spawn_coins(5) return func spawn_coins(num): for i in range(num): var g = coin.instance() $'YSort/coin_container'.add_child(g) #g.set_pos(Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40))) g.position = Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40))