extends Node2D # Declare member variables here. Examples: # var a: int = 2 # var b: String = "text" onready var animated_sprite = $AnimatedSprite # Called when the node enters the scene tree for the first time. func _ready() -> void: self.visible = false func _process(delta: float) -> void: pass #animated_sprite.play("idle") func _on_Area2D_body_entered(body): self.visible = true animated_sprite.play("appear") func _on_AnimatedSprite_animation_finished(): animated_sprite.play("idle")