[gd_scene load_steps=10 format=2] [ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=3] [ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4] [ext_resource path="res://Sprites/Enemies/Flaming_Skull_Design.png" type="Texture" id=5] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 5 ) region = Rect2( 0, 0, 672, 672 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 5 ) region = Rect2( 672, 0, 672, 672 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 5 ) region = Rect2( 1344, 0, 672, 672 ) [sub_resource type="SpriteFrames" id=4] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="CapsuleShape2D" id=5] radius = 5.0 height = 12.0 [sub_resource type="CircleShape2D" id=6] radius = 50.0 [node name="Flaming Skull" type="KinematicBody2D" groups=[ "enemy", ]] light_mask = 0 collision_layer = 4 collision_mask = 5 script = ExtResource( 4 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] position = Vector2( 4.76837e-07, -2.38419e-07 ) scale = Vector2( 0.0517113, 0.0517113 ) frames = SubResource( 4 ) playing = true offset = Vector2( 0, 0.5 ) [node name="Sprite" type="Sprite" parent="."] visible = false light_mask = 4 position = Vector2( 0, -3 ) texture = ExtResource( 3 ) offset = Vector2( 0, 0.5 ) [node name="Collision" type="CollisionShape2D" parent="."] visible = false light_mask = 0 rotation = 1.5708 [node name="Hitbox" type="Area2D" parent="." groups=[ "enemy_hitbox_1", ]] light_mask = 0 collision_layer = 4 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] light_mask = 0 position = Vector2( -1, 1 ) shape = SubResource( 5 ) [node name="Player Detector" type="Area2D" parent="."] light_mask = 0 input_pickable = false monitorable = false collision_layer = 0 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] visible = false light_mask = 0 shape = SubResource( 6 ) [connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"] [connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"] [connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]