[gd_scene load_steps=37 format=2] [ext_resource path="res://Sprites/Assets/ghost-appears.png" type="Texture" id=1] [ext_resource path="res://Sprites/Assets/ghost-idle.png" type="Texture" id=2] [ext_resource path="res://Sprites/Assets/ghost-shriek.png" type="Texture" id=3] [ext_resource path="res://Sprites/Assets/ghost-vanish.png" type="Texture" id=4] [ext_resource path="res://Enemies/Ghost_Enemy.gd" type="Script" id=5] [ext_resource path="res://Enemies/Projectiles/Fireball.tscn" type="PackedScene" id=6] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_14.png" type="Texture" id=7] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 2 ) region = Rect2( 64, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 2 ) region = Rect2( 128, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 2 ) region = Rect2( 192, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 2 ) region = Rect2( 256, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 2 ) region = Rect2( 320, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 2 ) region = Rect2( 384, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 64, 48 ) [sub_resource type="AtlasTexture" id=9] atlas = ExtResource( 1 ) region = Rect2( 64, 0, 64, 48 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 1 ) region = Rect2( 128, 0, 64, 48 ) [sub_resource type="AtlasTexture" id=11] atlas = ExtResource( 1 ) region = Rect2( 192, 0, 64, 48 ) [sub_resource type="AtlasTexture" id=12] atlas = ExtResource( 1 ) region = Rect2( 256, 0, 64, 48 ) [sub_resource type="AtlasTexture" id=13] atlas = ExtResource( 1 ) region = Rect2( 320, 0, 64, 48 ) [sub_resource type="AtlasTexture" id=14] atlas = ExtResource( 4 ) region = Rect2( 0, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=15] atlas = ExtResource( 4 ) region = Rect2( 64, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=16] atlas = ExtResource( 4 ) region = Rect2( 128, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=17] atlas = ExtResource( 4 ) region = Rect2( 192, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=18] atlas = ExtResource( 4 ) region = Rect2( 256, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=19] atlas = ExtResource( 4 ) region = Rect2( 320, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=20] atlas = ExtResource( 4 ) region = Rect2( 384, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=23] atlas = ExtResource( 3 ) region = Rect2( 128, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=24] atlas = ExtResource( 3 ) region = Rect2( 192, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=22] atlas = ExtResource( 3 ) region = Rect2( 64, 0, 64, 80 ) [sub_resource type="AtlasTexture" id=21] atlas = ExtResource( 3 ) region = Rect2( 0, 0, 64, 80 ) [sub_resource type="SpriteFrames" id=25] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ) ], "loop": true, "name": "idle", "speed": 5.0 }, { "frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ) ], "loop": true, "name": "appear", "speed": 5.0 }, { "frames": [ SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ) ], "loop": true, "name": "vanish", "speed": 5.0 }, { "frames": [ SubResource( 23 ), SubResource( 24 ), SubResource( 22 ), SubResource( 21 ) ], "loop": true, "name": "shriek", "speed": 5.0 } ] [sub_resource type="CircleShape2D" id=26] radius = 57.5936 [sub_resource type="CircleShape2D" id=27] [sub_resource type="CapsuleShape2D" id=28] radius = 12.0077 height = 18.3862 [sub_resource type="ParticlesMaterial" id=29] flag_disable_z = true gravity = Vector3( 0, 0, 0 ) orbit_velocity = 0.0 orbit_velocity_random = 0.0 color = Color( 0.729412, 0, 0, 1 ) hue_variation = 1.0 [node name="KinematicBody2D" type="KinematicBody2D"] z_index = 2 script = ExtResource( 5 ) Fireball = ExtResource( 6 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 25 ) animation = "idle" [node name="Player Detector" type="Area2D" parent="."] position = Vector2( 0.209557, 1.52058 ) collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] position = Vector2( 0.396843, 1.52058 ) shape = SubResource( 26 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0.530334, 11.3032 ) shape = SubResource( 27 ) [node name="Hitbox" type="Area2D" parent="." groups=[ "enemy_hitbox_1", ]] light_mask = 0 collision_layer = 4 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] light_mask = 0 shape = SubResource( 28 ) [node name="Projectile Timer" type="Timer" parent="."] wait_time = 3.0 autostart = true [node name="Particles2D" type="Particles2D" parent="."] visible = false amount = 15 explosiveness = 1.0 process_material = SubResource( 29 ) texture = ExtResource( 7 ) [connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"] [connection signal="body_entered" from="Player Detector" to="." method="_on_Area2D_body_entered"] [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"] [connection signal="timeout" from="Projectile Timer" to="." method="_on_Projectile_Timer_timeout"]