extends Node2D func _ready() -> void: #$YSort/Player.position = get_viewport_rect().size / 2 $YSort/Player.position = Vector2(0,0) $YSort/Player.load_hud($HUD) $HUD/Control.visible = false return func _on_Area2D_body_entered(body): $HUD/Control.visible = true #print("j") func _on_Camera2D_enter_portal() -> void: $BGM1.stop() $BGM2.play()