183 lines
5.3 KiB
Plaintext
183 lines
5.3 KiB
Plaintext
[gd_scene load_steps=12 format=2]
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[ext_resource path="res://GUI/HUD.gd" type="Script" id=1]
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[ext_resource path="res://Sprites/HUD/Health_Bar_Under.png" type="Texture" id=2]
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[ext_resource path="res://Sprites/HUD/Health_Bar_Progress.png" type="Texture" id=3]
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[ext_resource path="res://Sprites/HUD/Health_Bar_Over.png" type="Texture" id=4]
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[ext_resource path="res://Sprites/Items/Staff.png" type="Texture" id=5]
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[ext_resource path="res://Sprites/Items/Sword.png" type="Texture" id=6]
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[ext_resource path="res://Sprites/HUD/HUD_Weapon_Slot.png" type="Texture" id=7]
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[ext_resource path="res://Sprites/Items/Bow.png" type="Texture" id=8]
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[ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=9]
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[ext_resource path="res://Fonts/TheLittleBonjour.ttf" type="DynamicFontData" id=10]
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[sub_resource type="DynamicFont" id=1]
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size = 40
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font_data = ExtResource( 10 )
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[node name="HUD" type="CanvasLayer"]
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script = ExtResource( 1 )
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[node name="Health Bar" type="TextureProgress" parent="."]
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margin_left = 1.0
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margin_top = 1.0
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margin_right = 105.0
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margin_bottom = 19.0
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rect_min_size = Vector2( 104, 18 )
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rect_scale = Vector2( 0.75, 0.75 )
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texture_under = ExtResource( 2 )
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texture_over = ExtResource( 4 )
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texture_progress = ExtResource( 3 )
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tint_progress = Color( 0.431373, 1, 0.737255, 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Currency" type="Label" parent="."]
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margin_left = 218.0
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margin_top = 2.0
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margin_right = 618.0
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margin_bottom = 52.0
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rect_min_size = Vector2( 400, 50 )
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rect_scale = Vector2( 0.25, 0.25 )
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custom_fonts/font = SubResource( 1 )
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align = 2
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Add Currency" type="Button" parent="."]
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visible = false
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margin_left = 300.0
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margin_top = 20.0
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margin_right = 320.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Equipped Weapon" type="CenterContainer" parent="."]
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margin_left = 275.0
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margin_top = 135.0
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margin_right = 315.0
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margin_bottom = 175.0
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rect_min_size = Vector2( 40, 40 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Slot Background" type="TextureRect" parent="Equipped Weapon"]
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margin_right = 40.0
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margin_bottom = 40.0
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texture = ExtResource( 7 )
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[node name="Weapon" type="TextureButton" parent="Equipped Weapon"]
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margin_left = 7.0
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margin_top = 7.0
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margin_right = 32.0
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margin_bottom = 32.0
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rect_min_size = Vector2( 25, 25 )
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texture_normal = ExtResource( 6 )
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expand = true
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[node name="Weapon Selection" type="HBoxContainer" parent="."]
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visible = false
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margin_left = 230.0
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margin_top = 135.0
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margin_right = 270.0
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margin_bottom = 175.0
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grow_horizontal = 0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Bow" type="CenterContainer" parent="Weapon Selection"]
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margin_right = 40.0
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margin_bottom = 40.0
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rect_min_size = Vector2( 40, 40 )
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[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Bow"]
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margin_right = 40.0
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margin_bottom = 40.0
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texture = ExtResource( 7 )
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[node name="Weapon" type="TextureButton" parent="Weapon Selection/Bow"]
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margin_left = 7.0
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margin_top = 7.0
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margin_right = 32.0
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margin_bottom = 32.0
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rect_min_size = Vector2( 25, 25 )
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texture_normal = ExtResource( 8 )
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expand = true
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[node name="Javelin" type="CenterContainer" parent="Weapon Selection"]
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margin_left = 44.0
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margin_right = 84.0
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margin_bottom = 40.0
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rect_min_size = Vector2( 40, 40 )
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[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Javelin"]
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margin_right = 40.0
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margin_bottom = 40.0
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texture = ExtResource( 7 )
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[node name="Weapon" type="TextureButton" parent="Weapon Selection/Javelin"]
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margin_left = 7.0
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margin_top = 7.0
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margin_right = 32.0
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margin_bottom = 32.0
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rect_min_size = Vector2( 25, 25 )
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texture_normal = ExtResource( 9 )
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expand = true
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[node name="Staff" type="CenterContainer" parent="Weapon Selection"]
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margin_left = 88.0
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margin_right = 128.0
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margin_bottom = 40.0
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rect_min_size = Vector2( 40, 40 )
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[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Staff"]
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margin_right = 40.0
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margin_bottom = 40.0
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texture = ExtResource( 7 )
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[node name="Weapon" type="TextureButton" parent="Weapon Selection/Staff"]
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margin_left = 7.0
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margin_top = 7.0
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margin_right = 32.0
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margin_bottom = 32.0
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rect_min_size = Vector2( 25, 25 )
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texture_normal = ExtResource( 5 )
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expand = true
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[node name="Sword" type="CenterContainer" parent="Weapon Selection"]
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visible = false
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margin_left = 132.0
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margin_right = 172.0
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margin_bottom = 40.0
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rect_min_size = Vector2( 40, 40 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Sword"]
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margin_right = 40.0
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margin_bottom = 40.0
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texture = ExtResource( 7 )
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[node name="Weapon" type="TextureButton" parent="Weapon Selection/Sword"]
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margin_left = 7.0
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margin_top = 7.0
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margin_right = 32.0
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margin_bottom = 32.0
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rect_min_size = Vector2( 25, 25 )
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texture_normal = ExtResource( 6 )
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expand = true
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[connection signal="pressed" from="Add Currency" to="." method="_on_Add_Currency_pressed"]
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[connection signal="pressed" from="Equipped Weapon/Weapon" to="." method="_on_weapon_slot_pressed"]
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[connection signal="pressed" from="Weapon Selection/Bow/Weapon" to="." method="_on_select_bow_pressed"]
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[connection signal="pressed" from="Weapon Selection/Javelin/Weapon" to="." method="_on_select_javelin_pressed"]
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[connection signal="pressed" from="Weapon Selection/Staff/Weapon" to="." method="_on_select_staff_pressed"]
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[connection signal="pressed" from="Weapon Selection/Sword/Weapon" to="." method="_on_select_sword_pressed"]
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