Files
Embodiment/GUI/Level Ending.gd

11 lines
279 B
GDScript

extends CanvasLayer
export var hub_world_path: String = 'res://Levels/Hub World.tscn'
func _on_timer_timeout() -> void:
if get_tree().change_scene(hub_world_path) != OK:
print('ERROR: Level Ending failed to change scene to Hub World.')
queue_free()
return