62 lines
1.3 KiB
GDScript
62 lines
1.3 KiB
GDScript
extends CanvasLayer
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export var hub_world_path: String = 'res://Levels/Hub World.tscn'
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export var disable_back_to_hub: bool = false
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func _ready() -> void:
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if disable_back_to_hub:
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$'Menu/Menu Options/Back To Hub'.visible = false
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return
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func _on_resume_button_pressed() -> void:
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resume()
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return
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func _on_back_to_hub_button_pressed():
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if get_tree().change_scene(hub_world_path) != OK:
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print('ERROR: Pause Screen failed to change scene to Hub World.')
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resume()
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queue_free()
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return
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func _on_quit_button_pressed() -> void:
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get_tree().quit()
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return
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func _on_resume_button_mouse_entered() -> void:
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$'Menu Button Hover'.play(0.0)
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return
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func _on_back_to_hub_button_mouse_entered() -> void:
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$'Menu Button Hover'.play(0.0)
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return
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func _on_quit_button_mouse_entered() -> void:
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$'Menu Button Hover'.play(0.0)
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return
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed('ui_cancel'):
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if get_tree().paused:
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resume()
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else:
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get_tree().paused = true
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$Background.visible = true
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$Menu.visible = true
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return
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func resume() -> void:
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$Background.visible = false
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$Menu.visible = false
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get_tree().paused = false
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return
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