Files
Embodiment/Levels/Objects/Chest.gd

34 lines
930 B
GDScript

extends AnimatedSprite
export var object_scene: PackedScene = null
var has_key: bool = false
func _ready() -> void:
assert(object_scene != null)
$AnimationPlayer.play('closed')
$Key/KeySprite.visible = false
return
func _on_area_body_entered(body: Node) -> void:
if body.is_in_group('player'):
$Area/CollisionShape2D.set_deferred('disabled', true)
$AnimationPlayer.play('open')
_drop_object()
return
func _drop_object() -> void:
$Key/KeySprite.visible = true
if not $Key/Tween.interpolate_property($Key, 'position', Vector2(0,0), Vector2(0, -10), 1.0,
Tween.TRANS_QUAD, Tween.EASE_OUT):
print('ERROR: Chest key animation has errors.')
if not $Key/Tween.start():
print('ERROR: Chest key animation failed to start.')
yield($Key/Tween, 'tween_completed')
$Key/KeySprite.visible = false
return