83 lines
2.4 KiB
GDScript
83 lines
2.4 KiB
GDScript
extends Node
|
|
|
|
export var splash_screen_path: String
|
|
export var main_menu_path: String
|
|
export var level_select_menu_path: String
|
|
export var hub_world_path: String
|
|
|
|
|
|
func _ready() -> void:
|
|
randomize()
|
|
var splash_screen: Node = play_splash_screen()
|
|
yield(splash_screen, 'complete')
|
|
splash_screen = null
|
|
|
|
var main_menu: Node = play_main_menu()
|
|
yield(main_menu, 'complete')
|
|
free_connected_node(main_menu, 'main_menu_option')
|
|
main_menu = null
|
|
return
|
|
|
|
|
|
func play_splash_screen() -> Node:
|
|
var splash_screen: Node = load(splash_screen_path).instance()
|
|
if splash_screen.connect('complete', self, 'free_connected_node',
|
|
[splash_screen, 'free_connected_node']) != OK:
|
|
print('ERROR: Splash Screen "complete" signal already connected.')
|
|
|
|
add_child(splash_screen)
|
|
return splash_screen
|
|
|
|
|
|
func play_main_menu() -> Node:
|
|
var main_menu: Node = load(main_menu_path).instance()
|
|
if main_menu.connect('complete', self, 'main_menu_option') != OK:
|
|
print('ERROR: Main Menu "complete" signal already connected.')
|
|
|
|
add_child(main_menu)
|
|
return main_menu
|
|
|
|
|
|
func main_menu_option(option: String) -> void:
|
|
if option == 'new game':
|
|
if get_tree().change_scene(hub_world_path) != OK:
|
|
print('ERROR: Main failed to change scene to Hub World.')
|
|
queue_free()
|
|
#var level_select_menu: Node = play_level_select_menu()
|
|
#yield(level_select_menu, 'complete')
|
|
#free_connected_node(level_select_menu, 'level_select_menu_option')
|
|
#level_select_menu = null
|
|
return
|
|
|
|
|
|
func play_level_select_menu() -> Node:
|
|
var level_select_menu: Node = load(level_select_menu_path).instance()
|
|
if level_select_menu.connect('complete', self, 'level_select_menu_option') != OK:
|
|
print('ERROR: Level Select Menu "complete" signal already connected.')
|
|
|
|
add_child(level_select_menu)
|
|
return level_select_menu
|
|
|
|
|
|
func level_select_menu_option(option: String) -> void:
|
|
var level: String = 'res://Levels/'
|
|
if option == 'H':
|
|
level += 'Hub World.tscn'
|
|
else:
|
|
level += 'Level ' + option + '.tscn'
|
|
|
|
new_game(level)
|
|
return
|
|
|
|
func free_connected_node(node: Node, connected_function: String) -> void:
|
|
node.disconnect('complete', self, connected_function)
|
|
node.queue_free()
|
|
return
|
|
|
|
|
|
func new_game(level: String) -> void:
|
|
if get_tree().change_scene(level) != OK:
|
|
print('ERROR: Main failed to change scene to Level.')
|
|
queue_free()
|
|
return
|