Files
Embodiment/Player/Weapons/Javelin.gd

12 lines
321 B
GDScript

extends Node2D
func _on_javelin_animation_animation_started(anim_name: String) -> void:
$Animation/CollisionShape2D.set_deferred('monitorable', true)
return
func _on_javelin_animation_animation_finished(anim_name: String) -> void:
$Animation/CollisionShape2D.set_deferred('monitorable', false)
return