Files
Embodiment/Levels/Objects/Chest.tscn
2021-12-04 17:54:29 -06:00

179 lines
4.4 KiB
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[gd_scene load_steps=13 format=2]
[ext_resource path="res://Sprites/Assets/treasureChest.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/treasureChestOpen.png" type="Texture" id=2]
[ext_resource path="res://Levels/Objects/Chest.gd" type="Script" id=3]
[ext_resource path="res://Sprites/Assets/Key.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Assets/DoorClosed.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Assets/DoorOpen.png" type="Texture" id=6]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "open",
"speed": 5.0
}, {
"frames": [ ExtResource( 1 ) ],
"loop": true,
"name": "closed",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 60.5859, 42.3141 )
[sub_resource type="Animation" id=3]
resource_name = "closed"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "closed" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Entrance:animation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "closed" ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Entrance:frame")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=4]
resource_name = "open"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "open" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Entrance:animation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "open" ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Entrance:frame")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="SpriteFrames" id=5]
animations = [ {
"frames": [ ExtResource( 6 ) ],
"loop": true,
"name": "open",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "closed",
"speed": 5.0
} ]
[sub_resource type="Animation" id=6]
resource_name = "closed"
[node name="TreasureChest" type="AnimatedSprite"]
position = Vector2( 1, 0 )
frames = SubResource( 1 )
animation = "closed"
script = ExtResource( 3 )
[node name="Area" type="Area2D" parent="."]
scale = Vector2( 0.5, 0.5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area"]
shape = SubResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/closed = SubResource( 3 )
anims/open = SubResource( 4 )
[node name="Key" type="Node2D" parent="."]
[node name="KeySprite" type="Sprite" parent="Key"]
texture = ExtResource( 4 )
[node name="Tween" type="Tween" parent="Key"]
[node name="Entrance" type="AnimatedSprite" parent="."]
position = Vector2( 403, -715 )
frames = SubResource( 5 )
animation = "closed"
[node name="AnimationPlayer" type="AnimationPlayer" parent="Entrance"]
anims/closed = SubResource( 6 )
[connection signal="body_entered" from="Area" to="." method="_on_Area2D_player_entered"]
[connection signal="body_exited" from="Area" to="." method="_on_Area2D_player_exited"]