88 lines
2.3 KiB
Plaintext
88 lines
2.3 KiB
Plaintext
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=3]
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[ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4]
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[ext_resource path="res://Sprites/Enemies/Flaming_Skull_Design.png" type="Texture" id=5]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 5 )
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region = Rect2( 0, 0, 672, 672 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 5 )
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region = Rect2( 672, 0, 672, 672 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 5 )
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region = Rect2( 1344, 0, 672, 672 )
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=5]
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radius = 5.0
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height = 12.0
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[sub_resource type="CircleShape2D" id=6]
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radius = 50.0
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[node name="Flaming Skull" type="KinematicBody2D" groups=[
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"enemy",
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]]
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light_mask = 0
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collision_layer = 4
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collision_mask = 5
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script = ExtResource( 4 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 4.76837e-07, -2.38419e-07 )
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scale = Vector2( 0.0517113, 0.0517113 )
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frames = SubResource( 4 )
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playing = true
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offset = Vector2( 0, 0.5 )
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[node name="Sprite" type="Sprite" parent="."]
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visible = false
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light_mask = 4
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position = Vector2( 0, -3 )
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texture = ExtResource( 3 )
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offset = Vector2( 0, 0.5 )
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[node name="Collision" type="CollisionShape2D" parent="."]
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visible = false
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light_mask = 0
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rotation = 1.5708
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[node name="Hitbox" type="Area2D" parent="." groups=[
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"enemy_hitbox_1",
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]]
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light_mask = 0
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collision_layer = 4
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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light_mask = 0
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position = Vector2( -1, 1 )
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shape = SubResource( 5 )
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[node name="Player Detector" type="Area2D" parent="."]
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light_mask = 0
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input_pickable = false
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monitorable = false
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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light_mask = 0
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shape = SubResource( 6 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
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[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
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[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]
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