14 lines
298 B
GDScript
14 lines
298 B
GDScript
extends Node2D
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func _ready() -> void:
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#$YSort/Player.position = get_viewport_rect().size / 2
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$YSort/Player.position = Vector2(0,0)
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$YSort/Player.load_hud($HUD)
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$HUD/Control.visible = false
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return
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func _on_Area2D_body_entered(body):
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$HUD/Control.visible = true
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print("j")
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