Files
Embodiment/Levels/Level 3.gd

25 lines
645 B
GDScript

extends Node2D
onready var coin = preload("res://Levels/Interactives/Coin.tscn")
#onready var coin_container = get_node("YSort/coin_container")
#have event for timer to run out
var screensize
var score = 0
func _ready() -> void:
$YSort/Player.load_hud($HUD)
screensize = get_viewport_rect().size
spawn_coins(5)
return
func spawn_coins(num):
for i in range(num):
var g = coin.instance()
$'coin_container'.add_child(g)
#g.set_pos(Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40)))
g.position = Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40))