Files
Embodiment/Levels/Interactables/Level Portal.gd

12 lines
252 B
GDScript

extends Area2D
signal enter_level(level)
export var level_path: String = 'res://Levels/LEVEL.tscn'
func _on_level_portal_body_entered(body: Node) -> void:
if body.is_in_group('player'):
emit_signal('enter_level', level_path)
return