Files
Embodiment/Levels/Objects/Key.gd
2021-12-06 16:08:29 -06:00

25 lines
568 B
GDScript3

extends Node2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
$IceKeySprite.visible = false
func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
$IceKeySprite.visible = true