Files
Embodiment/Levels/Objects/TreasureChest_L3.gd
2021-12-06 16:08:29 -06:00

35 lines
950 B
GDScript3

extends Sprite
var is_player_inside: bool = false
var is_opened: bool = false
var has_key: bool = true
signal ice_key_collected
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_Player_Detector_area_entered(area: Area2D) -> void:
print(get_parent().get_parent().score)
if area.get_parent().name == 'Player' and get_parent().get_parent().score >= 5:
if is_opened == false:
$chestClosed.visible = false
$chestOpened.visible = true
$Key.visible = true
$Key/AnimationPlayer.play("rise")
is_opened = true
has_key = false
emit_signal("ice_key_collected")