Files
Embodiment/snowmen_enemy_blue.gd
tiffanyfrias10 506253d310 Pls test Jas
2021-11-22 22:15:28 -06:00

43 lines
958 B
GDScript

extends KinematicBody2D
onready var SNOWBALL_BLUE_SCENE = preload("res://snowball_blue.tscn")
var player = null
var move = Vector2.ZERO
var speed = 1
func _physics_process(delta: float) -> void:
move = Vector2.ZERO
if player != null:
move = position.direction_to(player.position) * speed
else:
move = Vector2.ZERO
move = move.normalized()
move = move_and_collide(move)
func _on_Area2D_body_entered(body: Node) -> void:
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")):
player = body
func _on_Area2D_body_exited(body: Node) -> void:
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")):
player = null
func fire():
var snowball = SNOWBALL_BLUE_SCENE.instance()
snowball.position = get_global_position()
snowball.player = player
get_parent().add_child(snowball)
$Timer.set_wait_time(1)
func _on_Timer_timeout() -> void:
if player != null:
fire()