Files
Embodiment/GUI/Pause Screen.gd

40 lines
749 B
GDScript

extends CanvasLayer
func _on_resume_button_pressed() -> void:
resume()
return
func _on_quit_button_pressed() -> void:
get_tree().quit()
return
func _on_resume_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
func _on_quit_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
func _input(event: InputEvent) -> void:
if event.is_action_pressed('ui_cancel'):
if get_tree().paused:
resume()
else:
get_tree().paused = true
$Background.visible = true
$Menu.visible = true
return
func resume() -> void:
$Background.visible = false
$Menu.visible = false
get_tree().paused = false
return