Files
Embodiment/Player.gd
2021-11-23 23:24:48 -06:00

36 lines
1.2 KiB
GDScript

extends KinematicBody2D
const ACCELERATION = 1000
var hud: CanvasLayer = null
const HEALTH_SLICES: Array = [0, 20, 35, 50, 65, 80, 100]
var health_index: int = 6
const MAX_SPEED = 120
const FRICTION = 1000
var velocity: Vector2 = Vector2.ZERO
func _physics_process(delta) -> void:
var input_vector: Vector2 = Vector2.ZERO
input_vector.x = Input.get_action_strength('player_right') - Input.get_action_strength('player_left')
input_vector.y = Input.get_action_strength('player_down') - Input.get_action_strength('player_up')
input_vector = input_vector.normalized()
if input_vector != Vector2.ZERO:
$AnimationTree.set('parameters/Idle/blend_position', input_vector)
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
else:
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
velocity = move_and_slide(velocity)
return
func load_hud(node: CanvasLayer) -> void:
hud = node
#if hud.connect('add_currency', self, 'add_currency') != OK:
#print('ERROR: HUD "add_currency" signal already connected.')
hud.update_health(HEALTH_SLICES[health_index])
hud.update_currency($Inventory.get_currency())
return