178 lines
5.1 KiB
Plaintext
178 lines
5.1 KiB
Plaintext
[gd_scene load_steps=27 format=2]
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[ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=3]
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[ext_resource path="res://Enemies/Hellhound.gd" type="Script" id=4]
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[ext_resource path="res://Sprites/Enemies/Hell_Hound_Idle.png" type="Texture" id=5]
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[ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=6]
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 6 )
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region = Rect2( 0, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 6 )
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region = Rect2( 65, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 6 )
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region = Rect2( 130, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 6 )
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region = Rect2( 195, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 6 )
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region = Rect2( 260, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 6 )
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region = Rect2( 325, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=11]
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atlas = ExtResource( 3 )
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region = Rect2( 0, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=12]
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atlas = ExtResource( 3 )
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region = Rect2( 67, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=13]
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atlas = ExtResource( 3 )
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region = Rect2( 134, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=14]
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atlas = ExtResource( 3 )
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region = Rect2( 201, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=15]
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atlas = ExtResource( 3 )
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region = Rect2( 268, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=16]
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atlas = ExtResource( 5 )
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region = Rect2( 0, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=17]
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atlas = ExtResource( 5 )
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region = Rect2( 64, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=18]
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atlas = ExtResource( 5 )
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region = Rect2( 128, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=19]
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atlas = ExtResource( 5 )
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region = Rect2( 192, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=20]
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atlas = ExtResource( 5 )
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region = Rect2( 256, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=21]
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atlas = ExtResource( 5 )
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region = Rect2( 320, 0, 64, 32 )
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[sub_resource type="SpriteFrames" id=22]
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animations = [ {
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"frames": [ SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ],
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"loop": true,
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"name": "Jump",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ) ],
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"loop": true,
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"name": "Running",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ) ],
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"loop": true,
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"name": "Idle",
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 1.5
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height = 3.0
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 8.0
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height = 2.0
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[sub_resource type="CircleShape2D" id=3]
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radius = 82.0061
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[sub_resource type="CircleShape2D" id=4]
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radius = 25.02
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[node name="Hellhound" type="KinematicBody2D" groups=["enemy"]]
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light_mask = 0
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collision_layer = 4
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collision_mask = 5
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script = ExtResource( 4 )
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[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
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light_mask = 0
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position = Vector2( 1, -3 )
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scale = Vector2( 0.5625, 0.5625 )
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frames = SubResource( 22 )
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animation = "Idle"
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frame = 3
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playing = true
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[node name="Collision" type="CollisionShape2D" parent="."]
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visible = false
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light_mask = 0
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rotation = 1.5708
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shape = SubResource( 1 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
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light_mask = 0
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collision_layer = 4
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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visible = false
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light_mask = 0
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shape = SubResource( 2 )
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[node name="Player Detector" type="Area2D" parent="."]
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light_mask = 0
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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light_mask = 0
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shape = SubResource( 3 )
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[node name="Player Detector - Attack" type="Area2D" parent="."]
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light_mask = 0
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack"]
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shape = SubResource( 4 )
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[node name="Player Detector - Attack2" type="Area2D" parent="."]
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light_mask = 0
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack2"]
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shape = SubResource( 4 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
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[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
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[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]
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[connection signal="body_entered" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_entered"]
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[connection signal="body_exited" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_exited"]
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[connection signal="body_entered" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_entered"]
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[connection signal="body_exited" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_exited"]
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