Files
Embodiment/Levels/Level 2.gd
2021-12-12 16:44:25 -06:00

19 lines
356 B
GDScript

extends Node2D
func _ready() -> void:
#$YSort/Player.position = get_viewport_rect().size / 2
$YSort/Player.position = Vector2(0,0)
$YSort/Player.load_hud($HUD)
$HUD/Control.visible = false
return
func _on_Area2D_body_entered(body):
$HUD/Control.visible = true
#print("j")
func _on_Camera2D_enter_portal() -> void:
$BGM1.stop()
$BGM2.play()