Files
Embodiment/Enemies/Projectiles/Fireball.gd
2021-12-09 20:39:56 -06:00

24 lines
561 B
GDScript

extends Area2D
const SPEED: int = 200
var player_position: Vector2
var velocity: Vector2 = Vector2.ZERO
func init(spawn_position: Vector2, shoot_position: Vector2) -> void:
position = spawn_position
player_position = shoot_position
velocity = position.direction_to(player_position).normalized() * SPEED
$Sprite.rotation = player_position.angle_to_point(position) + deg2rad(180)
return
func _physics_process(delta: float) -> void:
position += velocity * delta
return
func _on_Lifetime_timeout():
call_deferred('queue_free')