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Embodiment/GUI/Inventory Menu.tscn

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[gd_scene format=2]
[node name="Inventory Menu" type="Node"]
[node name="CenterContainer" type="CenterContainer" parent="."]
rect_min_size = Vector2( 320, 180 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
margin_left = 53.0
margin_top = 78.0
margin_right = 266.0
margin_bottom = 102.0
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
margin_right = 213.0
margin_bottom = 20.0
[node name="Button" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
margin_right = 71.0
margin_bottom = 20.0
text = "Weapons"
[node name="Button2" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
margin_left = 75.0
margin_right = 164.0
margin_bottom = 20.0
text = "Accessories"
[node name="Button3" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
margin_left = 168.0
margin_right = 213.0
margin_bottom = 20.0
text = "Skills"
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/VBoxContainer"]
margin_top = 24.0
margin_right = 213.0
margin_bottom = 24.0