Files
Embodiment/GUI/Main Menu.gd
2021-11-28 01:57:16 -06:00

34 lines
623 B
GDScript

extends Node
signal complete(option)
func _on_new_game_button_pressed() -> void:
emit_signal('complete', 'new game')
return
func _on_quit_button_pressed() -> void:
emit_signal('complete', 'quit')
return
func _on_Quit_Button_mouse_entered() -> void:
get_node("Menu-Select").play(0.0)
return
func _on_Credits_Button_mouse_entered() -> void:
get_node("Menu-Select").play(0.0)
return
func _on_Settings_Button_mouse_entered() -> void:
get_node("Menu-Select").play(0.0)
return
func _on_New_Game_Button_mouse_entered() -> void:
get_node("Menu-Select").play(0.0)
return