Files
Embodiment/Enemies/Ghost_Enemy.gd
2021-12-04 19:52:58 -06:00

27 lines
524 B
GDScript3

extends Node2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
onready var animated_sprite = $AnimatedSprite
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
self.visible = false
func _process(delta: float) -> void:
pass
#animated_sprite.play("idle")
func _on_Area2D_body_entered(body):
self.visible = true
animated_sprite.play("appear")
func _on_AnimatedSprite_animation_finished():
animated_sprite.play("idle")