Files
Embodiment/Enemies/Projectiles/Creepy Hand.gd

29 lines
664 B
GDScript

extends Area2D
const SPEED: int = 35
var player_position: Vector2
var velocity: Vector2 = Vector2.ZERO
func init(spawn_position: Vector2, shoot_position: Vector2) -> void:
position = spawn_position
player_position = shoot_position
$Sprite.rotation = player_position.angle_to_point(position) + deg2rad(90)
return
func _physics_process(delta: float) -> void:
velocity = Vector2.ZERO
if position.distance_to(player_position) > 1:
velocity = position.direction_to(player_position).normalized() * SPEED * delta
position += velocity
return
func _on_lifetime_timeout() -> void:
call_deferred('queue_free')
return