Files
Embodiment/Enemies/Projectiles/Glowing Blue Fireball.gd

22 lines
435 B
GDScript

extends Area2D
const SPEED: int = 60
var velocity: Vector2 = Vector2.ZERO
func init(spawn_position: Vector2, shoot_position: Vector2) -> void:
position = spawn_position
velocity = position.direction_to(shoot_position).normalized() * SPEED
return
func _physics_process(delta: float) -> void:
position += velocity * delta
return
func _on_lifetime_timeout() -> void:
call_deferred('queue_free')
return