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Embodiment/Enemies/Projectiles/Glowing Fireball.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=1]
[ext_resource path="res://Enemies/Projectiles/Glowing Fireball.gd" type="Script" id=2]
[ext_resource path="res://Sprites/Enemies/Projectiles/Glowing_Fireball.png" type="Texture" id=3]
[sub_resource type="CircleShape2D" id=1]
radius = 12.0
[node name="Glowing Fireball" type="Area2D" groups=["enemy_projectile_1"]]
light_mask = 0
scale = Vector2( 0.5, 0.5 )
collision_layer = 0
collision_mask = 2
input_pickable = false
monitoring = false
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
light_mask = 0
shape = SubResource( 1 )
[node name="Light" type="Light2D" parent="."]
texture = ExtResource( 1 )
texture_scale = 0.3
color = Color( 0.984314, 0.282353, 0.211765, 1 )
energy = 1.5
range_item_cull_mask = 15
shadow_item_cull_mask = 0
[node name="Lifetime" type="Timer" parent="."]
wait_time = 1.5
one_shot = true
autostart = true
[connection signal="timeout" from="Lifetime" to="." method="_on_lifetime_timeout"]