Files
Embodiment/Levels/Level 1.gd

18 lines
381 B
GDScript

extends Node2D
var death_count: int = 0
func _ready() -> void:
$YSort/Player.load_hud($HUD)
return
func _on_dark_matter_death() -> void:
death_count += 1
if death_count == 5:
if get_tree().change_scene('res://GUI/Level Complete.tscn') != OK:
print('ERROR: Level 1 failed to change scene to Level Complete.')
queue_free()
return