Files
Embodiment/Enemies/Flaming Skull.gd

29 lines
546 B
GDScript

extends KinematicBody2D
const SPEED: int = 50
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return