34 lines
783 B
GDScript3
34 lines
783 B
GDScript3
extends Sprite
|
|
|
|
var is_player_inside: bool = false
|
|
var is_opened: bool = false
|
|
var has_gem: bool = true
|
|
|
|
signal gem_collected
|
|
|
|
# Declare member variables here. Examples:
|
|
# var a: int = 2
|
|
# var b: String = "text"
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready() -> void:
|
|
pass # Replace with function body.
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
#func _process(delta: float) -> void:
|
|
# pass
|
|
|
|
|
|
func _on_Player_Detector_area_entered(area: Area2D) -> void:
|
|
if area.get_parent().name == 'Player':
|
|
if is_opened == false:
|
|
$chestClosed.visible = false
|
|
$chestOpened.visible = true
|
|
$Gem.visible = true
|
|
$Gem/AnimationPlayer.play("rise")
|
|
is_opened = true
|
|
has_gem = false
|
|
emit_signal("gem_collected")
|