Files
Embodiment/Levels/Level 3.gd
2021-12-06 16:08:29 -06:00

53 lines
1.5 KiB
GDScript

extends Node2D
onready var coin = preload("res://Levels/Interactives/Coin.tscn")
onready var coin_container = get_node("coin_container")
onready var score_label = get_node('Level 3 HUD/Label')
#have event for timer to run out
var screensize
var score = 0
func _ready() -> void:
$YSort/Player.load_hud($HUD)
screensize = get_viewport_rect().size
spawn_coins(8)
return
func spawn_coins(num):
for i in range(num):
var g = coin.instance()
$'coin_container'.add_child(g)
g.connect("coin_grabbed", self, "_on_coin_grabbed")
#g.set_pos(Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40)))
g.position = Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40))
func _on_coin_grabbed():
score+=1
print(score)
score_label.set_text(str(score) + "/5")
func _timer_out():
get_tree().change_scene('res://Levels/Hub World.tscn')
func _on_TreasureChest_ice_key_collected() -> void:
$YSort/Door/doorClosed.visible = false
$YSort/Door/doorOpened.visible = true
$YSort/DoorCollision.layers = 5
func _on_DoorDetector_body_entered(body: Node) -> void:
if body.get_parent().name == 'Player':
print('WIN WIN WIN')
get_tree().change_scene('res://Levels/Hub World.tscn')
func _on_DoorDetector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
print('WIN WIN WIN')
get_tree().change_scene('res://Levels/Hub World.tscn') # Replace with function body.