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Embodiment/Levels/Interactables/Level Portal.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Levels/Interactables/Level_Portal.png" type="Texture" id=1]
[ext_resource path="res://Levels/Interactables/Level Portal.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 8.0
height = 18.0
[node name="Level Portal" type="Area2D"]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
offset = Vector2( 0, -8 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
light_mask = 0
position = Vector2( 0, -8 )
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_level_portal_body_entered"]