Files
Embodiment/Enemies/Glowing Ghost.gd

29 lines
652 B
GDScript

extends KinematicBody2D
const SPEED: int = 50
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player and position.distance_to(player.position) > 1:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
return
func _on_player_detector_body_entered(body: Node) -> void:
if 'player' in body.get_groups():
player = body
return
func _on_player_detector_body_exited(body: Node) -> void:
if 'player' in body.get_groups():
player = null
return