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Embodiment/Enemies/Glowing Ghost.tscn

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/Glowing_Ghost.png" type="Texture" id=3]
[ext_resource path="res://Enemies/Glowing Ghost.gd" type="Script" id=4]
[sub_resource type="CapsuleShape2D" id=3]
radius = 1.5
height = 3.0
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
collision_layer = 4
collision_mask = 5
script = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="."]
light_mask = 4
position = Vector2( 0, -3 )
texture = ExtResource( 3 )
offset = Vector2( 0, 0.5 )
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
rotation = 1.5708
shape = SubResource( 3 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
collision_layer = 4
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
position = Vector2( 0, -2.5 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
shape = SubResource( 2 )
[node name="Light" type="Light2D" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Eyes" type="Light2D" parent="."]
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -35 )
range_item_cull_mask = 4
[node name="Occluder" type="LightOccluder2D" parent="."]
show_behind_parent = true
occluder = ExtResource( 1 )
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]