Files
nCard0/NetCardZ.cpp

348 lines
12 KiB
C++

/*
Compiler: MinGW g++ 6.3.0 (Windows)
MinGW g++ 5.3.1 (Ubuntu 16.04)
Flags: -std=c++11 -static-libgcc -static-libstdc++ -lws2_32
Run ex: cardnet.exe -p1="G:\card0.txt" -p2="H:\card0.txt" -c1="G:\check.txt" -c2="H:\check.txt" -p="4500"
TODO:
Fix extra buffer character (maybe, it occurs in telnet)
*/
#include <iostream>
#include <fstream>
#include <string>
#include "argh.h"
#include <winsock2.h>
#include <stdio.h>
#include <regex>
#pragma comment(lib,"ws2_32.lib") //Winsock Library
void exampleMessage();
void debugOutput(std::string);
bool checkExist(std::string);
bool overwriteCard(std::string, std::string);
int main (int argc, char* argv[])
{
std::string card_p1, card_p2, check_p1, check_p2; // card = card0.txt ; check = check.txt
int port = 0; // port number to listen
argh::parser cmdl; // command line parser
cmdl.parse(argc, argv, argh::parser::PREFER_PARAM_FOR_UNREG_OPTION);
std::cout << std::endl; // space out for formatting
if(cmdl["-h"]) // help
{
exampleMessage();
}
for(auto& param: cmdl.params())
{
if(!param.first.compare("p1")) // card0 p1
{
card_p1 = param.second;
}
if(!param.first.compare("p2")) // card0 p2
{
card_p2 = param.second;
}
if(!param.first.compare("c1")) // checker p1
{
check_p1 = param.second;
}
if(!param.first.compare("c2")) // checker p2
{
check_p2 = param.second;
}
if(!param.first.compare("p")) // port
{
try
{
port = stoi(param.second); // convert to int
}
catch (std::invalid_argument) // failed convert
{
exampleMessage();
}
}
}
if(card_p1 == "" || check_p1 == "" || port < 1 || port > 65535) // failed validation
exampleMessage();
debugOutput("Card P1:\t" + card_p1 + "\n");
debugOutput("Card P2:\t" + card_p2 + "\n");
debugOutput("Check P1:\t" + check_p1 + "\n");
debugOutput("Check P2:\t" + check_p2 + "\n");
debugOutput("Port\t\t" + std::to_string(port) + "\n");
// begin socket work - copy and pasted below (http://www.binarytides.com/code-tcp-socket-server-winsock/)
WSADATA wsa;
SOCKET master , new_socket , client_socket[30] , s;
struct sockaddr_in server, address;
int max_clients = 30 , activity, addrlen, i, valread;
//size of our receive buffer, this is string length.
int MAXRECV = 18;
//set of socket descriptors
fd_set readfds;
//1 extra for null character, string termination
char *buffer;
buffer = (char*) malloc((MAXRECV + 1) * sizeof(char));
for(i = 0 ; i < 30;i++)
{
client_socket[i] = 0;
}
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
{
printf("Failed. Error Code : %d",WSAGetLastError());
exit(EXIT_FAILURE);
}
printf("Initialised.\n");
//Create a socket
if((master = socket(AF_INET , SOCK_STREAM , 0 )) == INVALID_SOCKET)
{
printf("Could not create socket : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
printf("Socket created.\n");
//Prepare the sockaddr_in structure
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons( port );
//Bind
if( bind(master ,(struct sockaddr *)&server , sizeof(server)) == SOCKET_ERROR)
{
printf("Bind failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
puts("Bind done");
//Listen to incoming connections
listen(master , 3);
//Accept and incoming connection
puts("Waiting for incoming connections...");
addrlen = sizeof(struct sockaddr_in);
while(TRUE)
{
//clear the socket fd set
FD_ZERO(&readfds);
//add master socket to fd set
FD_SET(master, &readfds);
//add child sockets to fd set
for ( i = 0 ; i < max_clients ; i++)
{
s = client_socket[i];
if(s > 0)
{
FD_SET( s , &readfds);
}
}
//wait for an activity on any of the sockets, timeout is NULL , so wait indefinitely
activity = select( 0 , &readfds , NULL , NULL , NULL);
if ( activity == SOCKET_ERROR )
{
printf("select call failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
//If something happened on the master socket , then its an incoming connection
if (FD_ISSET(master , &readfds))
{
if ((new_socket = accept(master , (struct sockaddr *)&address, (int *)&addrlen))<0)
{
perror("accept");
exit(EXIT_FAILURE);
}
//inform user of socket number - used in send and receive commands
printf("New connection - socket fd: %d , ip: %s , port: %d \n" , new_socket , inet_ntoa(address.sin_addr) , ntohs(address.sin_port));
/*//send new connection greeting message
if( send(new_socket, message, strlen(message), 0) != strlen(message) )
{
perror("send failed");
}
puts("Welcome message sent successfully");*/
//add new socket to array of sockets
for (i = 0; i < max_clients; i++)
{
if (client_socket[i] == 0)
{
client_socket[i] = new_socket;
printf("Adding to list of sockets at index %d \n" , i);
break;
}
}
}
//else its some IO operation on some other socket :)
for (i = 0; i < max_clients; i++)
{
s = client_socket[i];
//if client presend in read sockets
if (FD_ISSET( s , &readfds))
{
//get details of the client
getpeername(s , (struct sockaddr*)&address , (int*)&addrlen);
//Check if it was for closing , and also read the incoming message
//recv does not place a null terminator at the end of the string (whilst printf %s assumes there is one).
valread = recv( s , buffer, MAXRECV, 0);
if( valread == SOCKET_ERROR)
{
int error_code = WSAGetLastError();
if(error_code == WSAECONNRESET)
{
//Somebody disconnected , get his details and print
printf("Host disconnected unexpectedly , ip %s , port %d \n" , inet_ntoa(address.sin_addr) , ntohs(address.sin_port));
//Close the socket and mark as 0 in list for reuse
closesocket( s );
client_socket[i] = 0;
}
else
{
printf("recv failed with error code : %d" , error_code);
}
}
if ( valread == 0)
{
//Somebody disconnected , get his details and print
printf("Host disconnected , ip %s , port %d \n" , inet_ntoa(address.sin_addr) , ntohs(address.sin_port));
//Close the socket and mark as 0 in list for reuse
closesocket( s );
client_socket[i] = 0;
}
//Echo back the message that came in
else
{
//add null character, if you want to use with printf/puts or other string handling functions
buffer[valread] = '\0';
// the 'buffer' is the string to use to edit our card0.txt file
std::regex cardRegex("[1,2]:[e,E]004[(0-9)(a-f)(A-F)]{12}"); // 16 digit hexadecimal starting with e004; ex: 1:e004abcdef123456
if(std::regex_match(buffer, cardRegex))
{
printf("\nRecieved by: %s:%d contains: %s \n" , inet_ntoa(address.sin_addr) , ntohs(address.sin_port), buffer);
debugOutput("Data recieved is a valid game card\n");
// validate if buffer string is for p1 or p2
if(buffer[0] == '1') //p1
{
debugOutput("Looking for P1 check file in: " + check_p1 + "... ");
if(checkExist(check_p1))
{
debugOutput("Found!\n");
overwriteCard(buffer, card_p1);
}
else
{
debugOutput("Not found!\nSkipping overwrite of card0\n");
}
}
else //p2
{
debugOutput("Looking for P2 check file in: " + check_p2 + "... ");
if(checkExist(check_p2))
{
debugOutput("Found!\n");
overwriteCard(buffer, card_p2);
}
else
{
debugOutput("Not found!\nSkipping overwrite of card0\n");
}
}
// check for the checker file apporiately
//std::cout << "Looking for check file in: "<< check_p1 << "... "<< (checkExist(check_p1) ? "Found" : "Not found") << std::endl; //test
}
else // don't do anything if not valid
{
// this needs work, it may get an extra character in the buffer and goes in here
//std::cout << "Data recieved is not a valid game card" << std::endl;
}
//send( s , "recieved" , valread , 0 );
}
}
}
}
closesocket(s);
WSACleanup();
return 0;
}
void exampleMessage() // help menu
{
std::cout << "Availble options:" << std::endl;
std::cout << " -p1\tLocation of player 1's card0.txt file" << std::endl;
std::cout << " -p2\tLocation of player 2's card0.txt file" << std::endl;
std::cout << " -c1\tLocation of player 1's check file" << std::endl;
std::cout << " -c2\tLocation of player 2's check file" << std::endl;
std::cout << " -p\tPort number to listen on (1-65535)" << std::endl;
std::cout << std::endl << "Ex (1P): cardnet.exe -p1=\"G:\\card0.txt\" -c1=\"G:\\check.txt\" -p=\"4500\"" << std::endl;
std::cout << "Ex (2P): cardnet.exe -p1=\"G:\\card0.txt\" -p2=\"H:\\card0.txt\" -c1=\"G:\\check.txt\" -c2=\"H:\\check.txt\" -p=\"4500\"" << std::endl;
exit(0);
}
void debugOutput(std::string text) // debugging text output
{
std::cout << text;
}
bool checkExist (std::string fileName)
{
std::ifstream infile(fileName);
return infile.good();
}
bool overwriteCard(std::string buffer, std::string location)
{
// split card up from data
std::string card (buffer);
card = card.substr(2, 16); // remove player number and colon (1:) to produce card number only
// check if card exists
debugOutput("Card data: " + card + "\n");
// try to write card file
std::ofstream cardFile(location);
if(cardFile.is_open())
{
cardFile << card;
cardFile.close();
debugOutput("Successfully written card number to: " + location + "\n");
}
else
{
debugOutput("Unable to write to card in: " + location + "\n");
}
}