More file reorganizing and fixed some inconsistencies

This commit is contained in:
VoidTwo
2021-12-06 01:31:44 -06:00
parent 08f5ec4ef9
commit 05e04c7db9
75 changed files with 572 additions and 608 deletions

View File

@@ -2,7 +2,7 @@
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Enemies/Demon_Slime_Spritesheet.png" type="Texture" id=3]
[ext_resource path="res://Enemies/DemonBoss.gd" type="Script" id=4]
[sub_resource type="AtlasTexture" id=3]

View File

@@ -3,7 +3,7 @@
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4]
[ext_resource path="res://Sprites/Enemies/flaming skull design.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Enemies/Flaming_Skull_Design.png" type="Texture" id=5]
[sub_resource type="AtlasTexture" id=3]
flags = 4

View File

@@ -7,41 +7,41 @@ var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
var angle = position.angle_to_point(player.position)
if abs(angle) > PI/2:
$AnimatedSprite1.scale.x = -0.563
else:
$AnimatedSprite1.scale.x = 0.563
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
var angle = position.angle_to_point(player.position)
if abs(angle) > PI/2:
$AnimatedSprite1.scale.x = -0.563
else:
$AnimatedSprite1.scale.x = 0.563
velocity = move_and_slide(velocity)
return
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Running"
return
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = 'Running'
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
$AnimatedSprite1.animation = "Idle"
return
player = null
$AnimatedSprite1.animation = 'Idle'
return
func _on_Player_Attack_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Jump"
return
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = 'Jump'
return
func _on_Player_Attack_area_exited(area: Area2D) -> void:
player = null
$AnimatedSprite1.animation = "Running"
return
player = null
$AnimatedSprite1.animation = 'Running'
return

View File

@@ -2,10 +2,10 @@
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/hell-hound-idle.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Idle.png" type="Texture" id=3]
[ext_resource path="res://Enemies/Hellhound.gd" type="Script" id=4]
[ext_resource path="res://Sprites/Enemies/hell-hound-jump.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Enemies/hell-hound-run.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6]
[sub_resource type="AtlasTexture" id=9]
flags = 4

View File

@@ -8,7 +8,7 @@ extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -17,8 +17,8 @@ func _ready() -> void:
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
$GemSprite.visible = false
$GemSprite.visible = false
func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
$GemSprite.visible = true
$GemSprite.visible = true

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Assets/resources_basic.png" type="Texture" id=1]
[ext_resource path="res://Levels/Objects/Gem.gd" type="Script" id=2]
[ext_resource path="res://Sprites/Assets/Resources_Basic.png" type="Texture" id=1]
[ext_resource path="res://Levels/Interactables/Gem.gd" type="Script" id=2]
[sub_resource type="Animation" id=3]
resource_name = "rise"

View File

@@ -13,7 +13,7 @@ signal gem_collected
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -22,12 +22,12 @@ func _ready() -> void:
func _on_Player_Detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
if is_opened == false:
$chestClosed.visible = false
$chestOpened.visible = true
$Gem.visible = true
$Gem/AnimationPlayer.play("rise")
is_opened = true
has_gem = false
emit_signal("gem_collected")
if area.get_parent().name == 'Player':
if is_opened == false:
$chestClosed.visible = false
$chestOpened.visible = true
$Gem.visible = true
$Gem/AnimationPlayer.play('rise')
is_opened = true
has_gem = false
emit_signal('gem_collected')

View File

@@ -1,9 +1,9 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Sprites/Levels/Interactables/treasureChestOpen.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Levels/Interactables/treasureChest.png" type="Texture" id=2]
[ext_resource path="res://Levels/Objects/Gem.tscn" type="PackedScene" id=3]
[ext_resource path="res://Levels/Objects/TreasureChest.gd" type="Script" id=4]
[ext_resource path="res://Sprites/Levels/Interactables/Treasure_Chest_Open.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Levels/Interactables/Treasure_Chest_Closed.png" type="Texture" id=2]
[ext_resource path="res://Levels/Interactables/Gem.tscn" type="PackedScene" id=3]
[ext_resource path="res://Levels/Interactables/Treasure Chest.gd" type="Script" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 21.3333, 17.3333 )

View File

@@ -1,25 +1,25 @@
[gd_scene load_steps=31 format=2]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_12.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_12.png" type="Texture" id=1]
[ext_resource path="res://Enemies/Hellhound.tscn" type="PackedScene" id=2]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_3.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_9.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_03.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_09.png" type="Texture" id=4]
[ext_resource path="res://Levels/Objects/Door.tscn" type="PackedScene" id=5]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_10.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_4.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_6.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_10.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_04.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_06.png" type="Texture" id=8]
[ext_resource path="res://Levels/Level 4.gd" type="Script" id=9]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_1.png" type="Texture" id=10]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_13.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_14.png" type="Texture" id=12]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_11.png" type="Texture" id=13]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_8.png" type="Texture" id=14]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_01.png" type="Texture" id=10]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_13.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_14.png" type="Texture" id=12]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_11.png" type="Texture" id=13]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_08.png" type="Texture" id=14]
[ext_resource path="res://Resources/Level_4_Tileset.tres" type="TileSet" id=15]
[ext_resource path="res://Levels/Objects/TreasureChest.tscn" type="PackedScene" id=16]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_2.png" type="Texture" id=17]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_7.png" type="Texture" id=18]
[ext_resource path="res://Sprites/Assets/transparent16x16.png" type="Texture" id=19]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_5.png" type="Texture" id=20]
[ext_resource path="res://Levels/Interactables/Treasure Chest.tscn" type="PackedScene" id=16]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_02.png" type="Texture" id=17]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_07.png" type="Texture" id=18]
[ext_resource path="res://Sprites/Assets/Transparent_16x16.png" type="Texture" id=19]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_05.png" type="Texture" id=20]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=21]
[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=22]
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=23]
@@ -86,21 +86,21 @@ tile_data = PoolIntArray( -2359292, 0, 5, -2359291, 0, 196610, -2359290, 0, 1966
[node name="Fire3" type="AnimatedSprite" parent="."]
position = Vector2( -607.628, -210.601 )
frames = SubResource( 1 )
frame = 1
frame = 2
playing = true
offset = Vector2( 679.819, 333.222 )
[node name="Fire2" type="AnimatedSprite" parent="."]
position = Vector2( -543.25, -212.563 )
frames = SubResource( 1 )
frame = 4
frame = 5
playing = true
offset = Vector2( 679.819, 333.222 )
[node name="Fire1" type="AnimatedSprite" parent="."]
position = Vector2( -479.806, -214.167 )
frames = SubResource( 1 )
frame = 11
frame = 12
playing = true
offset = Vector2( 679.819, 333.222 )

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Levels/Objects/DoorOpen.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Levels/Objects/DoorClosed.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Levels/Objects/Gate_Open.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Levels/Objects/Gate_Closed.png" type="Texture" id=2]
[node name="Door" type="Sprite"]

View File

@@ -1,11 +0,0 @@
extends Node2D
func _on_javelin_animation_animation_started(anim_name: String) -> void:
$Animation/CollisionShape2D.set_deferred('monitorable', true)
return
func _on_javelin_animation_animation_finished(anim_name: String) -> void:
$Animation/CollisionShape2D.set_deferred('monitorable', false)
return

View File

@@ -1,26 +0,0 @@
extends Node2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_SwordAttack_animation_started(anim_name: String) -> void:
$Sword.visible = true
return
func _on_SwordAttack_animation_finished(anim_name: String) -> void:
$Sword.visible = false
return

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