This commit is contained in:
2021-11-29 14:45:41 -06:00
111 changed files with 2555 additions and 126 deletions

4
.gitattributes vendored
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@@ -8,5 +8,7 @@
*.tres text *.tres text
*.jpg binary *.jpg binary
*.mp3 binary
*.png binary *.png binary
*.ttf binary *.ttf binary
*.wav binary

27
Enemies/Glowing Ghost.gd Normal file
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extends KinematicBody2D
const SPEED: int = 50
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/Glowing_Ghost.png" type="Texture" id=3]
[ext_resource path="res://Enemies/Glowing Ghost.gd" type="Script" id=4]
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]]
collision_layer = 2
script = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="."]
light_mask = 4
position = Vector2( 0, -3 )
texture = ExtResource( 3 )
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
shape = SubResource( 2 )
[node name="Light2D" type="Light2D" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Light2DEyes" type="Light2D" parent="."]
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -40 )
range_item_cull_mask = 4
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
show_behind_parent = true
occluder = ExtResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]

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Fonts/AtariClassic.ttf Normal file

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Fonts/TheLittleBonjour.ttf Normal file

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75
GUI/HUD.gd Normal file
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extends CanvasLayer
signal add_currency(amount)
func _on_Add_Currency_pressed() -> void:
emit_signal('add_currency', 1)
return
func update_currency(amount: int) -> void:
$Currency.set_text(String(amount))
return
func update_health(value: int) -> void:
$'Health Bar'.value = value
return
func _on_weapon_slot_pressed() -> void:
$'Weapon Selection'.set_visible(not $'Weapon Selection'.visible)
return
func _on_select_bow_pressed() -> void:
$'Weapon Selection/Bow'.set_visible(false)
$'Equipped Weapon/Weapon'.set_normal_texture(
$'Weapon Selection/Bow/Weapon'.get_normal_texture())
$'Weapon Selection/Javelin'.set_visible(true)
$'Weapon Selection/Staff'.set_visible(true)
$'Weapon Selection/Sword'.set_visible(true)
$'Weapon Selection'.set_visible(false)
return
func _on_select_javelin_pressed() -> void:
$'Weapon Selection/Javelin'.set_visible(false)
$'Equipped Weapon/Weapon'.set_normal_texture(
$'Weapon Selection/Javelin/Weapon'.get_normal_texture())
$'Weapon Selection/Bow'.set_visible(true)
$'Weapon Selection/Staff'.set_visible(true)
$'Weapon Selection/Sword'.set_visible(true)
$'Weapon Selection'.set_visible(false)
return
func _on_select_staff_pressed() -> void:
$'Weapon Selection/Staff'.set_visible(false)
$'Equipped Weapon/Weapon'.set_normal_texture(
$'Weapon Selection/Staff/Weapon'.get_normal_texture())
$'Weapon Selection/Bow'.set_visible(true)
$'Weapon Selection/Javelin'.set_visible(true)
$'Weapon Selection/Sword'.set_visible(true)
$'Weapon Selection'.set_visible(false)
return
func _on_select_sword_pressed() -> void:
$'Weapon Selection/Sword'.set_visible(false)
$'Equipped Weapon/Weapon'.set_normal_texture(
$'Weapon Selection/Sword/Weapon'.get_normal_texture())
$'Weapon Selection/Bow'.set_visible(true)
$'Weapon Selection/Javelin'.set_visible(true)
$'Weapon Selection/Staff'.set_visible(true)
$'Weapon Selection'.set_visible(false)
return

182
GUI/HUD.tscn Normal file
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[gd_scene load_steps=12 format=2]
[ext_resource path="res://GUI/HUD.gd" type="Script" id=1]
[ext_resource path="res://Sprites/HUD/Health_Bar_Under.png" type="Texture" id=2]
[ext_resource path="res://Sprites/HUD/Health_Bar_Progress.png" type="Texture" id=3]
[ext_resource path="res://Sprites/HUD/Health_Bar_Over.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Items/Staff.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Items/Sword.png" type="Texture" id=6]
[ext_resource path="res://Sprites/HUD/HUD_Weapon_Slot.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Items/Bow.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=9]
[ext_resource path="res://Fonts/TheLittleBonjour.ttf" type="DynamicFontData" id=10]
[sub_resource type="DynamicFont" id=1]
size = 40
font_data = ExtResource( 10 )
[node name="HUD" type="CanvasLayer"]
script = ExtResource( 1 )
[node name="Health Bar" type="TextureProgress" parent="."]
margin_left = 1.0
margin_top = 1.0
margin_right = 105.0
margin_bottom = 19.0
rect_min_size = Vector2( 104, 18 )
rect_scale = Vector2( 0.75, 0.75 )
texture_under = ExtResource( 2 )
texture_over = ExtResource( 4 )
texture_progress = ExtResource( 3 )
tint_progress = Color( 0.431373, 1, 0.737255, 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Currency" type="Label" parent="."]
margin_left = 218.0
margin_top = 2.0
margin_right = 618.0
margin_bottom = 52.0
rect_min_size = Vector2( 400, 50 )
rect_scale = Vector2( 0.25, 0.25 )
custom_fonts/font = SubResource( 1 )
align = 2
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Add Currency" type="Button" parent="."]
visible = false
margin_left = 300.0
margin_top = 20.0
margin_right = 320.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Equipped Weapon" type="CenterContainer" parent="."]
margin_left = 275.0
margin_top = 135.0
margin_right = 315.0
margin_bottom = 175.0
rect_min_size = Vector2( 40, 40 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Slot Background" type="TextureRect" parent="Equipped Weapon"]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 7 )
[node name="Weapon" type="TextureButton" parent="Equipped Weapon"]
margin_left = 7.0
margin_top = 7.0
margin_right = 32.0
margin_bottom = 32.0
rect_min_size = Vector2( 25, 25 )
texture_normal = ExtResource( 6 )
expand = true
[node name="Weapon Selection" type="HBoxContainer" parent="."]
visible = false
margin_left = 230.0
margin_top = 135.0
margin_right = 270.0
margin_bottom = 175.0
grow_horizontal = 0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Bow" type="CenterContainer" parent="Weapon Selection"]
margin_right = 40.0
margin_bottom = 40.0
rect_min_size = Vector2( 40, 40 )
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Bow"]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 7 )
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Bow"]
margin_left = 7.0
margin_top = 7.0
margin_right = 32.0
margin_bottom = 32.0
rect_min_size = Vector2( 25, 25 )
texture_normal = ExtResource( 8 )
expand = true
[node name="Javelin" type="CenterContainer" parent="Weapon Selection"]
margin_left = 44.0
margin_right = 84.0
margin_bottom = 40.0
rect_min_size = Vector2( 40, 40 )
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Javelin"]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 7 )
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Javelin"]
margin_left = 7.0
margin_top = 7.0
margin_right = 32.0
margin_bottom = 32.0
rect_min_size = Vector2( 25, 25 )
texture_normal = ExtResource( 9 )
expand = true
[node name="Staff" type="CenterContainer" parent="Weapon Selection"]
margin_left = 88.0
margin_right = 128.0
margin_bottom = 40.0
rect_min_size = Vector2( 40, 40 )
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Staff"]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 7 )
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Staff"]
margin_left = 7.0
margin_top = 7.0
margin_right = 32.0
margin_bottom = 32.0
rect_min_size = Vector2( 25, 25 )
texture_normal = ExtResource( 5 )
expand = true
[node name="Sword" type="CenterContainer" parent="Weapon Selection"]
visible = false
margin_left = 132.0
margin_right = 172.0
margin_bottom = 40.0
rect_min_size = Vector2( 40, 40 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Sword"]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 7 )
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Sword"]
margin_left = 7.0
margin_top = 7.0
margin_right = 32.0
margin_bottom = 32.0
rect_min_size = Vector2( 25, 25 )
texture_normal = ExtResource( 6 )
expand = true
[connection signal="pressed" from="Add Currency" to="." method="_on_Add_Currency_pressed"]
[connection signal="pressed" from="Equipped Weapon/Weapon" to="." method="_on_weapon_slot_pressed"]
[connection signal="pressed" from="Weapon Selection/Bow/Weapon" to="." method="_on_select_bow_pressed"]
[connection signal="pressed" from="Weapon Selection/Javelin/Weapon" to="." method="_on_select_javelin_pressed"]
[connection signal="pressed" from="Weapon Selection/Staff/Weapon" to="." method="_on_select_staff_pressed"]
[connection signal="pressed" from="Weapon Selection/Sword/Weapon" to="." method="_on_select_sword_pressed"]

41
GUI/Inventory Menu.tscn Normal file
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[gd_scene format=2]
[node name="Inventory Menu" type="Node"]
[node name="CenterContainer" type="CenterContainer" parent="."]
rect_min_size = Vector2( 320, 180 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
margin_left = 53.0
margin_top = 78.0
margin_right = 266.0
margin_bottom = 102.0
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
margin_right = 213.0
margin_bottom = 20.0
[node name="Button" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
margin_right = 71.0
margin_bottom = 20.0
text = "Weapons"
[node name="Button2" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
margin_left = 75.0
margin_right = 164.0
margin_bottom = 20.0
text = "Accessories"
[node name="Button3" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
margin_left = 168.0
margin_right = 213.0
margin_bottom = 20.0
text = "Skills"
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/VBoxContainer"]
margin_top = 24.0
margin_right = 213.0
margin_bottom = 24.0

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GUI/Level Select Menu.gd Normal file
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extends Node
signal complete(option)
func _on_hub_world_button_pressed() -> void:
emit_signal('complete', 'H')
return
func _on_level_1_button_pressed() -> void:
emit_signal('complete', '1')
return
func _on_level_2_button_pressed() -> void:
emit_signal('complete', '2')
return
func _on_level_3_button_pressed() -> void:
emit_signal('complete', '3')
return
func _on_level_4_button_pressed() -> void:
emit_signal('complete', '4')
return
func _on_level_5_button_pressed() -> void:
emit_signal('complete', '5')
return

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://Sprites/Menus/Level Select/Level_3_Button_Normal.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Menus/Level Select/Level_1_Button_Normal.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Menus/Level Select/Level_4_Button_Normal.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Menus/Level Select/Level_2_Button_Normal.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Menus/Level Select/Level_5_Button_Normal.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Menus/Level Select/Hub_World_Button_Normal.png" type="Texture" id=6]
[ext_resource path="res://GUI/Level Select Menu.gd" type="Script" id=7]
[node name="Level Select Menu" type="Node"]
script = ExtResource( 7 )
[node name="MarginContainer" type="MarginContainer" parent="."]
margin_left = 10.0
margin_top = 10.0
margin_right = 310.0
margin_bottom = 170.0
rect_min_size = Vector2( 300, 160 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CenterContainer" type="CenterContainer" parent="MarginContainer"]
margin_right = 300.0
margin_bottom = 160.0
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/CenterContainer"]
margin_left = 20.0
margin_top = 60.0
margin_right = 280.0
margin_bottom = 100.0
[node name="Hub World" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_right = 40.0
margin_bottom = 40.0
texture_normal = ExtResource( 6 )
[node name="Level 1" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 44.0
margin_right = 84.0
margin_bottom = 40.0
texture_normal = ExtResource( 2 )
[node name="Level 2" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 88.0
margin_right = 128.0
margin_bottom = 40.0
texture_normal = ExtResource( 4 )
[node name="Level 3" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 132.0
margin_right = 172.0
margin_bottom = 40.0
texture_normal = ExtResource( 1 )
[node name="Level 4" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 176.0
margin_right = 216.0
margin_bottom = 40.0
texture_normal = ExtResource( 3 )
[node name="Level 5" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 220.0
margin_right = 260.0
margin_bottom = 40.0
texture_normal = ExtResource( 5 )
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Hub World" to="." method="_on_hub_world_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 1" to="." method="_on_level_1_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 2" to="." method="_on_level_2_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 3" to="." method="_on_level_3_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 4" to="." method="_on_level_4_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 5" to="." method="_on_level_5_button_pressed"]

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GUI/Main Menu.gd Normal file
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extends CanvasLayer
signal complete(option)
func _on_new_game_button_pressed() -> void:
emit_signal('complete', 'new game')
return
func _on_quit_button_pressed() -> void:
get_tree().quit()
return
func _on_continue_button_mouse_entered() -> void:
if not $'Menu/Menu Elements/Menu Options/Continue/Continue Button'.disabled:
$'Menu Button Hover'.play(0.0)
return
func _on_new_game_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
func _on_settings_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
func _on_credits_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
func _on_quit_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return

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GUI/Main Menu.tscn Normal file
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[gd_scene load_steps=18 format=2]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Settings_Button_Normal.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Continue_Button_Hover.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Credits_Button_Normal.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Continue_Button_Normal.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Menus/Menu Buttons/New_Game_Button_Normal.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Continue_Button_Disabled.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Menus/Menu Buttons/New_Game_Button_Hover.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Quit_Button_Normal.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Credits_Button_Hover.png" type="Texture" id=9]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Settings_Button_Hover.png" type="Texture" id=10]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Quit_Button_Hover.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Menus/Main Menu/Main_Menu_Background.png" type="Texture" id=12]
[ext_resource path="res://Resources/Ash.tres" type="DynamicFontData" id=13]
[ext_resource path="res://GUI/Main Menu.gd" type="Script" id=14]
[ext_resource path="res://Music/Main_Menu.mp3" type="AudioStream" id=15]
[ext_resource path="res://Sounds/Menu_Button_Hover.wav" type="AudioStream" id=16]
[sub_resource type="DynamicFont" id=1]
size = 20
use_mipmaps = true
extra_spacing_bottom = 15
font_data = ExtResource( 13 )
[node name="Main Menu" type="CanvasLayer"]
script = ExtResource( 14 )
[node name="Background" type="TextureRect" parent="."]
texture = ExtResource( 12 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Menu" type="CenterContainer" parent="."]
margin_left = 10.0
margin_top = 10.0
margin_right = 310.0
margin_bottom = 170.0
rect_min_size = Vector2( 300, 160 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Menu Elements" type="VBoxContainer" parent="Menu"]
margin_left = 42.0
margin_top = 11.0
margin_right = 257.0
margin_bottom = 149.0
alignment = 2
[node name="Title" type="Label" parent="Menu/Menu Elements"]
margin_right = 215.0
margin_bottom = 40.0
rect_min_size = Vector2( 0, 40 )
custom_fonts/font = SubResource( 1 )
text = "Embodiment"
align = 1
valign = 1
[node name="Menu Options" type="VBoxContainer" parent="Menu/Menu Elements"]
margin_top = 44.0
margin_right = 215.0
margin_bottom = 138.0
[node name="Continue" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_right = 215.0
margin_bottom = 15.0
[node name="Continue Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Continue"]
margin_left = 73.0
margin_right = 141.0
margin_bottom = 15.0
disabled = true
texture_normal = ExtResource( 4 )
texture_hover = ExtResource( 2 )
texture_disabled = ExtResource( 6 )
[node name="New Game" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 19.0
margin_right = 215.0
margin_bottom = 33.0
[node name="New Game Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/New Game"]
margin_left = 66.0
margin_right = 149.0
margin_bottom = 14.0
texture_normal = ExtResource( 5 )
texture_hover = ExtResource( 7 )
[node name="Settings" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 37.0
margin_right = 215.0
margin_bottom = 56.0
[node name="Settings Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Settings"]
margin_left = 77.0
margin_right = 138.0
margin_bottom = 19.0
texture_normal = ExtResource( 1 )
texture_hover = ExtResource( 10 )
[node name="Credits" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 60.0
margin_right = 215.0
margin_bottom = 75.0
[node name="Credits Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Credits"]
margin_left = 82.0
margin_right = 133.0
margin_bottom = 15.0
texture_normal = ExtResource( 3 )
texture_hover = ExtResource( 9 )
[node name="Quit" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 79.0
margin_right = 215.0
margin_bottom = 94.0
[node name="Quit Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Quit"]
margin_left = 90.0
margin_right = 124.0
margin_bottom = 15.0
texture_normal = ExtResource( 8 )
texture_hover = ExtResource( 11 )
[node name="BGM" type="AudioStreamPlayer" parent="."]
pause_mode = 2
stream = ExtResource( 15 )
volume_db = -15.0
autoplay = true
[node name="Menu Button Hover" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 16 )
volume_db = -16.0
[connection signal="mouse_entered" from="Menu/Menu Elements/Menu Options/Continue/Continue Button" to="." method="_on_continue_button_mouse_entered"]
[connection signal="mouse_entered" from="Menu/Menu Elements/Menu Options/New Game/New Game Button" to="." method="_on_new_game_button_mouse_entered"]
[connection signal="pressed" from="Menu/Menu Elements/Menu Options/New Game/New Game Button" to="." method="_on_new_game_button_pressed"]
[connection signal="mouse_entered" from="Menu/Menu Elements/Menu Options/Settings/Settings Button" to="." method="_on_settings_button_mouse_entered"]
[connection signal="mouse_entered" from="Menu/Menu Elements/Menu Options/Credits/Credits Button" to="." method="_on_credits_button_mouse_entered"]
[connection signal="mouse_entered" from="Menu/Menu Elements/Menu Options/Quit/Quit Button" to="." method="_on_quit_button_mouse_entered"]
[connection signal="pressed" from="Menu/Menu Elements/Menu Options/Quit/Quit Button" to="." method="_on_quit_button_pressed"]

39
GUI/Pause Screen.gd Normal file
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extends CanvasLayer
func _on_resume_button_pressed() -> void:
resume()
return
func _on_quit_button_pressed() -> void:
get_tree().quit()
return
func _on_resume_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
func _on_quit_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
func _input(event: InputEvent) -> void:
if event.is_action_pressed('ui_cancel'):
if get_tree().paused:
resume()
else:
get_tree().paused = true
$Background.visible = true
$Menu.visible = true
return
func resume() -> void:
$Background.visible = false
$Menu.visible = false
get_tree().paused = false
return

71
GUI/Pause Screen.tscn Normal file
View File

@@ -0,0 +1,71 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://Sprites/Assets/Black_Background.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Quit_Button_Normal.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Resume_Button_Normal.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Resume_Button_Hover.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Quit_Button_Hover.png" type="Texture" id=5]
[ext_resource path="res://GUI/Pause Screen.gd" type="Script" id=6]
[ext_resource path="res://Sounds/Menu_Button_Hover.wav" type="AudioStream" id=7]
[node name="Pause Screen" type="CanvasLayer"]
pause_mode = 2
script = ExtResource( 6 )
[node name="Background" type="TextureRect" parent="."]
visible = false
self_modulate = Color( 1, 1, 1, 0.313726 )
light_mask = 0
rect_min_size = Vector2( 320, 180 )
texture = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Menu" type="CenterContainer" parent="."]
visible = false
margin_left = 80.0
margin_top = 10.0
margin_right = 240.0
margin_bottom = 170.0
rect_min_size = Vector2( 160, 160 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Menu Options" type="VBoxContainer" parent="Menu"]
margin_left = 49.0
margin_top = 63.0
margin_right = 111.0
margin_bottom = 97.0
[node name="Resume" type="CenterContainer" parent="Menu/Menu Options"]
margin_right = 62.0
margin_bottom = 15.0
[node name="Resume Button" type="TextureButton" parent="Menu/Menu Options/Resume"]
margin_right = 62.0
margin_bottom = 15.0
texture_normal = ExtResource( 3 )
texture_hover = ExtResource( 4 )
[node name="Quit" type="CenterContainer" parent="Menu/Menu Options"]
margin_top = 19.0
margin_right = 62.0
margin_bottom = 34.0
[node name="Quit Button" type="TextureButton" parent="Menu/Menu Options/Quit"]
margin_left = 14.0
margin_right = 48.0
margin_bottom = 15.0
texture_normal = ExtResource( 2 )
texture_hover = ExtResource( 5 )
[node name="Menu Button Hover" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 7 )
volume_db = -16.0
[connection signal="mouse_entered" from="Menu/Menu Options/Resume/Resume Button" to="." method="_on_resume_button_mouse_entered"]
[connection signal="pressed" from="Menu/Menu Options/Resume/Resume Button" to="." method="_on_resume_button_pressed"]
[connection signal="mouse_entered" from="Menu/Menu Options/Quit/Quit Button" to="." method="_on_quit_button_mouse_entered"]
[connection signal="pressed" from="Menu/Menu Options/Quit/Quit Button" to="." method="_on_quit_button_pressed"]

29
GUI/Splash Screen.gd Normal file
View File

@@ -0,0 +1,29 @@
extends Sprite
signal complete
func _ready() -> void:
# Fade in
if not $Tween.interpolate_property(self, 'self_modulate:a', 0, 1, 3, Tween.TRANS_LINEAR, Tween.EASE_IN):
print('ERROR: Splash Screen fade in animation has errors.')
if not $Tween.start():
print('ERROR: Splash Screen fade in animation failed to start.')
yield($Tween, 'tween_completed') # Wait for fade in to complete
# Fade out
if not $Tween.interpolate_property(self, 'self_modulate:a', 1, 0, 3, Tween.TRANS_LINEAR, Tween.EASE_OUT, 2):
print('ERROR: Splash Screen fade out animation has errors.')
if not $Tween.start():
print('ERROR: Splash Screen fade out animation failed to start.')
yield($Tween, 'tween_completed') # Wait for fade out to complete
emit_signal('complete')
return
func _input(event: InputEvent) -> void:
if event.is_action_pressed('ui_accept'):
emit_signal('complete')
return

18
GUI/Splash Screen.tscn Normal file
View File

@@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Assets/Splash_Screen.png" type="Texture" id=1]
[ext_resource path="res://GUI/Splash Screen.gd" type="Script" id=2]
[ext_resource path="res://Music/Splash_Screen.wav" type="AudioStream" id=3]
[node name="Splash Screen" type="Sprite"]
self_modulate = Color( 1, 1, 1, 0 )
texture = ExtResource( 1 )
centered = false
script = ExtResource( 2 )
[node name="Tween" type="Tween" parent="."]
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
volume_db = -15.0
autoplay = true

6
Levels/Hub World.gd Normal file
View File

@@ -0,0 +1,6 @@
extends Node2D
func _ready() -> void:
$YSort/Player.load_hud($HUD)
return

18
Levels/Hub World.tscn Normal file
View File

@@ -0,0 +1,18 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Levels/Hub World.gd" type="Script" id=2]
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=3]
[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=4]
[node name="Hub World" type="Node2D"]
script = ExtResource( 2 )
[node name="YSort" type="YSort" parent="."]
[node name="Player" parent="YSort" instance=ExtResource( 1 )]
position = Vector2( 160, 90 )
[node name="HUD" parent="." instance=ExtResource( 3 )]
[node name="Pause Screen" parent="." instance=ExtResource( 4 )]

6
Levels/Level 5.gd Normal file
View File

@@ -0,0 +1,6 @@
extends Node2D
func _ready() -> void:
$YSort/Player.load_hud($HUD)
return

71
Levels/Level 5.tscn Normal file

File diff suppressed because one or more lines are too long

View File

@@ -0,0 +1,18 @@
extends Area2D
export var enemy_path: String = 'res://Enemies/ENEMY.tscn'
export var relative_x_tiles: int
export var relative_y_tiles: int
func _on_spawn_trap_area_entered(_area: Area2D) -> void:
set_deferred('monitoring', false)
$Tile.set_deferred('disabled', true)
var enemy: KinematicBody2D = load(enemy_path).instance()
enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
enemies.call_deferred('add_child', enemy)
return

View File

@@ -0,0 +1,20 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Levels/Traps/Spawn Trap.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 8 )
[node name="Spawn Trap" type="Area2D"]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
script = ExtResource( 1 )
[node name="Tile" type="CollisionShape2D" parent="."]
position = Vector2( 8, 8 )
shape = SubResource( 1 )
[connection signal="area_entered" from="." to="." method="_on_spawn_trap_area_entered"]

45
Main.gd
View File

@@ -2,6 +2,7 @@ extends Node
export var splash_screen_path: String export var splash_screen_path: String
export var main_menu_path: String export var main_menu_path: String
export var level_select_menu_path: String
export var world_path: String export var world_path: String
@@ -19,7 +20,8 @@ func _ready() -> void:
func play_splash_screen() -> Node: func play_splash_screen() -> Node:
var splash_screen: Node = load(splash_screen_path).instance() var splash_screen: Node = load(splash_screen_path).instance()
if splash_screen.connect('complete', self, 'free_connected_node', [splash_screen, 'free_connected_node']) != OK: if splash_screen.connect('complete', self, 'free_connected_node',
[splash_screen, 'free_connected_node']) != OK:
print('ERROR: Splash Screen "complete" signal already connected.') print('ERROR: Splash Screen "complete" signal already connected.')
add_child(splash_screen) add_child(splash_screen)
@@ -29,7 +31,7 @@ func play_splash_screen() -> Node:
func play_main_menu() -> Node: func play_main_menu() -> Node:
var main_menu: Node = load(main_menu_path).instance() var main_menu: Node = load(main_menu_path).instance()
if main_menu.connect('complete', self, 'main_menu_option') != OK: if main_menu.connect('complete', self, 'main_menu_option') != OK:
print('ERROR: Main Menu "quit" signal already connected.') print('ERROR: Main Menu "complete" signal already connected.')
add_child(main_menu) add_child(main_menu)
return main_menu return main_menu
@@ -37,12 +39,32 @@ func play_main_menu() -> Node:
func main_menu_option(option: String) -> void: func main_menu_option(option: String) -> void:
if option == 'new game': if option == 'new game':
new_game() var level_select_menu: Node = play_level_select_menu()
elif option == 'quit': yield(level_select_menu, 'complete')
quit_game() free_connected_node(level_select_menu, 'level_select_menu_option')
level_select_menu = null
return return
func play_level_select_menu() -> Node:
var level_select_menu: Node = load(level_select_menu_path).instance()
if level_select_menu.connect('complete', self, 'level_select_menu_option') != OK:
print('ERROR: Level Select Menu "complete" signal already connected.')
add_child(level_select_menu)
return level_select_menu
func level_select_menu_option(option: String) -> void:
var level: String = 'res://Levels/'
if option == 'H':
level += 'Hub World.tscn'
else:
level += 'Level ' + option + '.tscn'
new_game(level)
return
func free_connected_node(node: Node, connected_function: String) -> void: func free_connected_node(node: Node, connected_function: String) -> void:
node.disconnect('complete', self, connected_function) node.disconnect('complete', self, connected_function)
remove_child(node) remove_child(node)
@@ -50,13 +72,8 @@ func free_connected_node(node: Node, connected_function: String) -> void:
return return
func new_game() -> void: func new_game(level: String) -> void:
#if get_tree().change_scene(world_path) != OK: if get_tree().change_scene(level) != OK:
if get_tree().change_scene("res://Levels/Level 4.tscn"): print('ERROR: Main failed to change scene to Level.')
print('ERROR: Main failed to change scene to World.') queue_free()
return
func quit_game() -> void:
get_tree().quit()
return return

View File

@@ -1,13 +1,14 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://Main.gd" type="Script" id=1] [ext_resource path="res://Main.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Black_Background.png" type="Texture" id=3] [ext_resource path="res://Sprites/Assets/Black_Background.png" type="Texture" id=3]
[node name="Main" type="Node"] [node name="Main" type="Node"]
script = ExtResource( 1 ) script = ExtResource( 1 )
splash_screen_path = "res://Splash Screen.tscn" splash_screen_path = "res://GUI/Splash Screen.tscn"
main_menu_path = "res://Main Menu.tscn" main_menu_path = "res://GUI/Main Menu.tscn"
world_path = "res://World.tscn" level_select_menu_path = "res://GUI/Level Select Menu.tscn"
world_path = "res://Levels/Hub World.tscn"
[node name="Background" type="Sprite" parent="."] [node name="Background" type="Sprite" parent="."]
texture = ExtResource( 3 ) texture = ExtResource( 3 )

BIN
Music/Level_5.mp3 Normal file

Binary file not shown.

15
Music/Level_5.mp3.import Normal file
View File

@@ -0,0 +1,15 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
path="res://.import/Level_5.mp3-ba4eb99298975340155b91bc624c9dea.mp3str"
[deps]
source_file="res://Music/Level_5.mp3"
dest_files=[ "res://.import/Level_5.mp3-ba4eb99298975340155b91bc624c9dea.mp3str" ]
[params]
loop=true
loop_offset=0

45
Player/Inventory.gd Normal file
View File

@@ -0,0 +1,45 @@
extends Node
signal update_currency(amount)
var __currency: int
var __weapons: Array
var __accessories: Array
var __categories: Dictionary
func _ready() -> void:
self.__currency = 100
self.__weapons = []
self.__accessories = []
self.__categories = {
'Weapon': self.__weapons,
'Accessory': self.__accessories}
return
func get_currency() -> int:
return self.__currency
func add_currency(amount: int) -> void:
self.__currency += amount
emit_signal('update_currency', self.__currency)
return
func add(item) -> void:
self.__categories[item.type].append(item)
return
func discard(item) -> void:
var index: int = 0
for itr in self.__categories[item.type]:
if itr.equals(item):
self.__categories[item.type].remove(index)
break
index += 1
return

6
Player/Inventory.tscn Normal file
View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Player/Inventory.gd" type="Script" id=1]
[node name="Inventory" type="Node"]
script = ExtResource( 1 )

16
Player/Item.gd Normal file
View File

@@ -0,0 +1,16 @@
# Item Class
var name: String
var type: String
func _init(name: String, type: String) -> void:
self.name = name
self.type = type
return
func equals(other) -> bool:
if(self.name == other.name and self.type == other.type):
return true
return false

View File

@@ -12,65 +12,65 @@ var velocity: Vector2 = Vector2.ZERO
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
var input_vector: Vector2 = Vector2.ZERO var input_vector: Vector2 = Vector2.ZERO
input_vector.x = Input.get_action_strength('player_right') \ input_vector.x = Input.get_action_strength('player_right') \
- Input.get_action_strength('player_left') - Input.get_action_strength('player_left')
input_vector.y = Input.get_action_strength('player_down') \ input_vector.y = Input.get_action_strength('player_down') \
- Input.get_action_strength('player_up') - Input.get_action_strength('player_up')
input_vector = input_vector.normalized() input_vector = input_vector.normalized()
if input_vector != Vector2.ZERO: if input_vector != Vector2.ZERO:
$AnimationTree.set('parameters/Idle/blend_position', input_vector) $AnimationTree.set('parameters/Idle/blend_position', input_vector)
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta) velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
else: else:
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta) velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
velocity = move_and_slide(velocity) velocity = move_and_slide(velocity)
return return
func load_hud(node: CanvasLayer) -> void: func load_hud(node: CanvasLayer) -> void:
hud = node hud = node
if hud.connect('add_currency', self, 'add_currency') != OK: if hud.connect('add_currency', self, 'add_currency') != OK:
print('ERROR: HUD "add_currency" signal already connected.') print('ERROR: HUD "add_currency" signal already connected.')
hud.update_health(HEALTH_SLICES[health_index]) hud.update_health(HEALTH_SLICES[health_index])
hud.update_currency($Inventory.get_currency()) hud.update_currency($Inventory.get_currency())
return return
func add_currency(amount: int) -> void: func add_currency(amount: int) -> void:
$Inventory.add_currency(amount) $Inventory.add_currency(amount)
return return
func _on_Inventory_update_currency(amount: int) -> void: func _on_Inventory_update_currency(amount: int) -> void:
hud.update_currency(amount) hud.update_currency(amount)
return return
func _on_Hitbox_body_entered(body: Node) -> void: func _on_Hitbox_body_entered(body: Node) -> void:
if not 'enemies' in body.get_groups(): if not 'enemies' in body.get_groups():
return return
if health_index != 0: if health_index != 0:
health_index -= 1 health_index -= 1
hud.update_health(HEALTH_SLICES[health_index]) hud.update_health(HEALTH_SLICES[health_index])
return return
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if event.is_action_pressed('screenshot'): if event.is_action_pressed('screenshot'):
var img: Image = get_viewport().get_texture().get_data() var img: Image = get_viewport().get_texture().get_data()
yield(get_tree(), "idle_frame") yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame") yield(get_tree(), "idle_frame")
img.flip_y() img.flip_y()
var time: Dictionary = OS.get_datetime_from_unix_time(OS.get_unix_time()) var time: Dictionary = OS.get_datetime_from_unix_time(OS.get_unix_time())
var time_msecs: int = OS.get_system_time_msecs() var time_msecs: int = OS.get_system_time_msecs()
if img.save_png('user://Screenshot_%d%d%d_%d.png' % [time.year, time.month, time.day, time_msecs]) != OK: if img.save_png('user://Screenshot_%d%d%d_%d.png' % [time.year, time.month, time.day, time_msecs]) != OK:
print('ERROR: Failed saving screenshot.') print('ERROR: Failed saving screenshot.')
return return

View File

@@ -0,0 +1,4 @@
[gd_resource type="OccluderPolygon2D" format=2]
[resource]
polygon = PoolVector2Array( -3, -1, 3, -1, 1.5, 1, -1.5, 1 )

View File

@@ -0,0 +1,28 @@
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://Sprites/Assets/Level_5_Floor_Tileset.png" type="Texture" id=1]
[resource]
0/name = "void_level_base_tileset.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 176, 80 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
0/autotile/icon_coordinate = Vector2( 1, 1 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0

View File

@@ -0,0 +1,593 @@
[gd_resource type="TileSet" load_steps=96 format=2]
[ext_resource path="res://Sprites/Assets/Level_5_Walls_Tileset.png" type="Texture" id=1]
[sub_resource type="OccluderPolygon2D" id=48]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=49]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=50]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=51]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=52]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=53]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=54]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=55]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=56]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=57]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=58]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=59]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=60]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=61]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=62]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=63]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=64]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=65]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=66]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=67]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=68]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=69]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=70]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=71]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=72]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=73]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=74]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=75]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=76]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=77]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=78]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=79]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=80]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=81]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=82]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=83]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=84]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=85]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=86]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=87]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=88]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=89]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=90]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=91]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=92]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=93]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=94]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=6]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=9]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=10]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=12]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=13]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=14]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=15]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=16]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=17]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=18]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=19]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=20]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=21]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=22]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=23]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=24]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=25]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=26]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=27]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=28]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=29]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=30]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=31]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=32]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=33]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=34]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=35]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=36]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=37]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=38]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=39]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=40]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=41]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=42]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=43]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=44]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=45]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=46]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=47]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 176, 80 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
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0/autotile/icon_coordinate = Vector2( 1, 1 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
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0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
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} ]
0/z_index = 0

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After

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type="StreamTexture"
path="res://.import/Black_Background.png-fe7ecbc6465252c49d66591ea207202d.stex"
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