Reduced sprite scale back to 1 because the player image is now 16x16 instead of 8x8

This commit is contained in:
VoidTwo
2021-10-21 14:21:38 -05:00
parent 36ad7b5a1a
commit 18f9f6027a

View File

@@ -7,9 +7,9 @@
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"frames": [ ExtResource( 4 ) ],
"loop": false,
"name": "look_right",
"name": "look_up",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
@@ -17,15 +17,15 @@ animations = [ {
"name": "look_left",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ) ],
"loop": false,
"name": "look_up",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": false,
"name": "look_down",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_right",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=2]
@@ -184,7 +184,6 @@ script = ExtResource( 1 )
[node name="Sprite" type="AnimatedSprite" parent="."]
position = Vector2( 0, -5 )
scale = Vector2( 2, 2 )
frames = SubResource( 1 )
animation = "look_right"